770_

USA
On FACEIT since 2015 367 matches tracked 210 matches in 30 days
ELO ▲ 167
2,752
30-day peak: 2,878
Rank NA ▼ 222 places
#680
USA #344 in USA
30 days · prev. #458 · best #458
Last updated:

How does 770_ play?

Rating 0.92 (from 318 matches) K/R 0.65 ADR 71.3 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 318 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.93−0.11 · Ø 1.04 better than 8%
Pistol kills per match 2.3
Zeus kills1 in 367 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.2%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 12%
3K rounds 2.8%−1.4 pp · Ø 4.2% better than 3%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 29x 4K, 3 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 75%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +7 pp, ELO +71
= Stayed the same
ADR at 70.4
▼ Got worse
K/R −0.04

Sep to Nov 2026 compared with Dec 2025 to Mar 2026.

Kills per round (K/R)

0.66
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: January 2026 with 0.79. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −165 ELO
81 matches · 47% win rate
In match 2 of the day −155 ELO
49 matches · 41% win rate
On Fridays +20 ELO, win rate 43%

770_ loses the most ELO on Anubis: −165 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Ancient
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 33 · Ancient
  4. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
49% better than 30%
0.66 better than 11%
74.6 better than 16%
0.92 better than 10%
45% of 231 duels better than 13%
46% of 24 situations better than 73%
Anubis81
47% better than 27%
0.63 better than 5%
69.7 better than 4%
0.88 better than 4%
45% of 312 duels better than 15%
26% of 39 situations better than 21%
Dust 266
53% better than 48%
0.63 better than 5%
68.2 better than 3%
0.90 better than 6%
46% of 234 duels better than 18%
38% of 29 situations right on the average
Ancient63
57% better than 62%
0.70 better than 23%
73.8 better than 11%
0.96 better than 19%
47% of 252 duels better than 22%
30% of 27 situations better than 27%
Cache29
55% better than 41%
0.68 better than 12%
73.0 better than 7%
1.01 better than 21%
56% of 107 duels better than 61%
45% of 11 situations better than 65%
Inferno22
45% better than 14%
0.57 better than 1%
64.7 better than 1%
0.87 better than 2%
39% of 57 duels better than 1%
25% of 4 situations better than 19%
Nuke20
50% better than 29%
0.66 better than 10%
71.5 better than 7%
0.93 better than 10%
55% of 80 duels better than 61%
32% of 19 situations better than 31%

Compared with players on the same level who have at least 15 matches on the map.

How 770_ plays

Across 367 matches 770_ averages K/R 0.65 and ADR 71.3; the rating across the 318 rated matches is 0.92. Most room to improve: 3K rounds at 2.8%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 14.2 kills per match with 51% headshots. The strongest map is Ancient with a 57% win rate in 63 matches. In 90 of 318 matches the rating was 1.10 or higher (28%), in 163 it was below 0.90. In 314 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 0.95. 770_ loses the most ELO on Anubis (−165 ELO, win rate 47%). Things go best in match 3 of the day (+181 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +181 ELO. Improved over the last three months: Headshots +4 pp, Win rate +7 pp, ELO +71. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 70.4. Last 30 days: 210 matches, win rate 50%, net ELO −138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.