75mg

Georgia
On FACEIT since 2020 288 matches tracked 72 matches in 30 days
ELO ▼ 45
2,105
30-day peak: 2,179
Rank EU
#186,101
Georgia #773 in Georgia
Last updated:

How does 75mg play?

Rating 0.90 K/R 0.67 ADR 73.7 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 288 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 35%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so clearly below the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 0.86−0.17 · Ø 1.03 better than 4%
Pistol kills per match 2.4
Knife kills 5 in 288 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 11%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 32%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 30x 4K, 3 aces in 222 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 41%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +157
= Stayed the same
K/R at 0.66, Rating at 0.90, ADR at 73.2, Win rate at 52%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: November 2026 with 0.72. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −131 ELO
96 matches · 48% win rate
On Anubis −47 ELO
64 matches · 53% win rate
Between 12:00 and 18:00 −41 ELO, win rate 47%
On Fridays −58 ELO, win rate 44%

75mg loses the most ELO on Dust 2: −131 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 36 · Anubis
  3. Highest rating in a match: 2.24 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2
  5. Reached level 10 · Ancient

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
48% better than 40%
0.68 better than 21%
75.7 better than 23%
0.92 better than 14%
45% of 614 duels better than 18%
52% of 44 situations better than 85%
Anubis64
53% better than 55%
0.70 better than 29%
74.7 better than 18%
0.95 better than 21%
54% of 387 duels better than 66%
44% of 34 situations better than 66%
Ancient58
57% better than 70%
0.63 better than 7%
70.8 better than 6%
0.84 better than 3%
51% of 305 duels right on the average
50% of 32 situations better than 80%
Mirage37
54% better than 63%
0.64 better than 10%
72.2 better than 12%
0.83 better than 3%
46% of 191 duels better than 22%
30% of 20 situations better than 26%
Cache28
50% -
0.65 -
69.0 -
0.86-
45% of 160 duels -
42% of 12 situations -
Nuke4
50% -
0.89 -
93.4 -
1.21-
43% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 75mg plays

Across 288 matches 75mg averages K/R 0.67, ADR 73.7 and a rating of 0.90. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 44% headshots. The strongest map is Ancient with a 57% win rate in 58 matches. In 78 of 288 matches the rating was 1.10 or higher (27%), in 144 it was below 0.90. In 222 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: November 2026 at 0.98. 75mg loses the most ELO on Dust 2 (−131 ELO, win rate 48%). Things go best on Ancient (+123 ELO, win rate 57%). Match no. 4 of the day goes best: 66% win rate, −16 ELO. Improved over the last three months: ELO +157. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.90, ADR at 73.2, Win rate at 52%. Last 30 days: 72 matches, win rate 50%, net ELO −199.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.