7500RPM

Russia
On FACEIT since 2017 176 matches tracked 74 matches in 30 days
ELO ▼ 124
2,094
30-day peak: 2,218
Rank EU
#195,021
Russia #55,060 in Russia
Last updated:

How does 7500RPM play?

Rating 1.11 K/R 0.78 ADR 84.6 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 176 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.13+0.10 · Ø 1.03 better than 81%
Pistol kills per match 3.2
Knife kills 2 in 176 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 61%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 53x 4K, 7 aces in 176 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.08, ADR +4.5, Headshots +6 pp
= Stayed the same
Clutch 1v1 at 42%
▼ Got worse
Win rate −6 pp, ELO −72, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +46 ELO
34 matches · 44% win rate
From match 5 of the day +61 ELO
35 matches · 46% win rate
Between 12:00 and 18:00 +36 ELO, win rate 47%
On Saturdays +2 ELO, win rate 42%

7500RPM loses the most ELO in match 3 of the day: +46 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Recorded match no. 100 · Anubis
  4. Highest rating in a match: 2.39 · Cache

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis40
58% better than 69%
0.77 better than 63%
83.2 better than 63%
1.08 better than 65%
53% of 144 duels better than 58%
44% of 32 situations better than 70%
Dust 237
51% better than 49%
0.73 better than 45%
80.1 better than 47%
1.04 right on the average
44% of 133 duels better than 17%
31% of 32 situations better than 31%
Mirage36
39% better than 10%
0.84 better than 87%
90.2 better than 87%
1.21 better than 90%
53% of 122 duels better than 62%
55% of 29 situations better than 89%
Nuke21
67% better than 85%
0.71 better than 31%
79.5 better than 40%
0.99 better than 28%
55% of 84 duels better than 61%
43% of 14 situations better than 55%
Cache20
65% -
0.90 -
92.5 -
1.32-
45% of 69 duels -
46% of 13 situations -
Inferno13
23% -
0.75 -
80.8 -
1.02-
54% of 54 duels -
0% of 4 situations -
Ancient8
50% -
0.84 -
88.5 -
1.21-
48% of 29 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 7500RPM plays

Across 176 matches 7500RPM averages K/R 0.78, ADR 84.6 and a rating of 1.11. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 44% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 87 of 176 matches the rating was 1.10 or higher (49%), in 54 it was below 0.90. In 176 matches with detailed stats: 53 4Ks and 7 aces. Best month by rating: September 2026 at 1.18. 7500RPM loses the most ELO in match 3 of the day (+46 ELO, win rate 44%). Things go best on Mirage (+58 ELO, win rate 39%). Match no. 4 of the day goes best: 60% win rate, −20 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, ADR +4.5, Headshots +6 pp. Got weaker: Win rate −6 pp, ELO −72, First kills −1 pp. Unchanged in recent months: Clutch 1v1 at 42%. Last 30 days: 74 matches, win rate 50%, net ELO −139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.