700SAN

Kazakhstan
On FACEIT since 2019 47 matches tracked 47 matches in 30 days
Last updated:

How does 700SAN play?

Rating 1.07 K/R 0.77 ADR 83.2 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 47 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 26% normal 0.90 to 1.09 28% weak 0.75 to 0.89 9% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Weakness
Last one alive

7% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 7%−14 pp · Ø 21% better than 1%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 18%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.05+0.02 · Ø 1.03 better than 58%
Pistol kills per match 2.8
Zeus kills5 in 47 matches
Knife kills 1 in 47 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 35%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 10x 4K, 4 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 96%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Patterns

From the last 47 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Cache
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
69% better than 96%
0.74 right on the average
80.8 better than 51%
1.03 right on the average
62% of 102 duels better than 94%
50% of 8 situations better than 82%
Ancient11
45% -
0.80 -
88.2 -
1.06-
60% of 43 duels -
44% of 9 situations -
Inferno7
43% -
0.70 -
76.9 -
0.99-
56% of 41 duels -
14% of 7 situations -
Anubis5
40% -
0.83 -
84.9 -
1.20-
46% of 39 duels -
40% of 5 situations -
Dust 25
40% -
0.63 -
76.0 -
0.84-
42% of 24 duels -
-
Cache3
67% -
1.03 -
99.4 -
1.59-
61% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 700SAN plays

Across 47 matches 700SAN averages K/R 0.77, ADR 83.2 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 43% headshots. The strongest map is Mirage with a 69% win rate in 16 matches. In 20 of 47 matches the rating was 1.10 or higher (43%), in 14 it was below 0.90. In 47 matches with detailed stats: 10 4Ks and 4 aces. Last 30 days: 47 matches, win rate 53%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.