6ullets

Estonia
On FACEIT since 2022 241 matches tracked 25 matches in 30 days
ELO ▼ 4
2,165
30-day peak: 2,257
Rank EU
#155,853
Estonia #1,442 in Estonia
Last updated:

How does 6ullets play?

Rating 0.99 K/R 0.73 ADR 77.9 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 241 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.98−0.05 · Ø 1.03 better than 31%
Pistol kills per match 2.9
Knife kills 1 in 241 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 25x 4K, 3 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.15, ADR +8.8, Win rate +7 pp, ELO +213
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.79 (at the start 0.68). Clearly above the average (0.74).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −66 ELO
56 matches · 36% win rate
In match 3 of the day −42 ELO
45 matches · 33% win rate
On Thursdays +26 ELO, win rate 35%

6ullets loses the most ELO on Dust 2: −66 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.45 · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
53% better than 59%
0.80 better than 76%
84.4 better than 68%
1.10 better than 73%
60% of 307 duels better than 92%
43% of 21 situations better than 64%
Dust 256
36% better than 8%
0.65 better than 12%
71.3 better than 9%
0.88 better than 7%
46% of 275 duels better than 22%
43% of 28 situations better than 65%
Anubis43
58% better than 71%
0.81 better than 81%
82.5 better than 58%
1.11 better than 74%
59% of 204 duels better than 88%
52% of 27 situations better than 84%
Ancient39
56% better than 66%
0.71 better than 33%
78.5 better than 35%
0.97 better than 29%
59% of 184 duels better than 86%
44% of 18 situations better than 69%
Inferno18
39% better than 6%
0.67 better than 16%
72.3 better than 9%
0.91 better than 8%
57% of 87 duels better than 68%
57% of 7 situations better than 86%
Cache15
40% -
0.69 -
76.5 -
0.94-
49% of 61 duels -
50% of 2 situations -
Nuke12
33% -
0.62 -
68.5 -
0.82-
53% of 85 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6ullets plays

Across 241 matches 6ullets averages K/R 0.73, ADR 77.9 and a rating of 0.99. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 60% headshots. The strongest map is Anubis with a 58% win rate in 43 matches. In 88 of 241 matches the rating was 1.10 or higher (37%), in 104 it was below 0.90. In 169 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: October 2026 at 1.12. 6ullets loses the most ELO on Dust 2 (−66 ELO, win rate 36%). Things go best on Ancient (+50 ELO, win rate 56%). Match no. 1 of the day goes best: 61% win rate, −5 ELO. Improved over the last three months: K/R +0.11, Rating +0.15, ADR +8.8, Win rate +7 pp, ELO +213. Got weaker: Headshots −7 pp. Last 30 days: 25 matches, win rate 64%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.