6r0up

Russia
On FACEIT since 2020 153 matches tracked
Last updated:

How does 6r0up play?

Rating 1.02 (from 144 matches) K/R 0.75 ADR 79.2 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 144 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 5

Compared with 664 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 18%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 53%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.98).

Headshot rate 42%−2 pp · Ø 44% better than 38%
AWP share of kills 26%+15 pp · Ø 11% better than 92%
K/D 1.04+0.06 · Ø 0.98 better than 84%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (12.8%).

2K rounds 14.2%+1.4 pp · Ø 12.8% better than 90%
3K rounds 3.7%0.0 pp · Ø 3.7% right on the average
MVPs per match 2.3+0.2 · Ø 2.1 better than 79%
4Ks and aces 9x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 50%
Enemies flashed per round 0.19−0.05 · Ø 0.24 better than 33%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.73
▼ Got worse
Rating −0.07, ADR −4.7, Win rate −14 pp, ELO −270

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.73 (at the start 0.76). Just above the average (0.71).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −445 ELO
50 matches · 30% win rate
On Mirage −196 ELO
48 matches · 40% win rate
On Anubis −122 ELO
22 matches · 36% win rate

6r0up loses the most ELO in match 2 of the day: −445 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.05 · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
40% better than 17%
0.74 better than 69%
79.2 better than 59%
0.99 better than 57%
53% of 184 duels better than 73%
46% of 35 situations better than 76%
Dust 237
57% better than 77%
0.79 better than 88%
80.5 better than 65%
1.09 better than 86%
52% of 161 duels better than 69%
26% of 23 situations better than 20%
Ancient24
46% better than 35%
0.74 better than 68%
81.5 better than 67%
1.03 better than 74%
47% of 99 duels better than 36%
54% of 13 situations better than 88%
Anubis22
36% better than 9%
0.71 right on the average
75.8 better than 34%
0.94 better than 36%
46% of 107 duels better than 28%
30% of 10 situations better than 27%
Cache8
38% -
0.71 -
73.4 -
0.95-
50% of 18 duels -
17% of 6 situations -
Nuke8
75% -
0.81 -
81.5 -
1.12-
54% of 35 duels -
38% of 13 situations -
Inferno4
25% -
0.62 -
62.6 -
0.81-
38% of 16 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6r0up plays

Across 153 matches 6r0up averages K/R 0.75 and ADR 79.2; the rating across the 144 rated matches is 1.02. Biggest strength: Utility hit rate at 44%, better than 95% of level 5 players. Averages 16.6 kills per match with 42% headshots. The strongest map is Dust 2 with a 57% win rate in 37 matches. In 56 of 144 matches the rating was 1.10 or higher (39%), in 61 it was below 0.90. In 75 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 1.11. 6r0up loses the most ELO in match 2 of the day (−445 ELO, win rate 30%). Things go best in match 3 of the day (+255 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +255 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.07, ADR −4.7, Win rate −14 pp, ELO −270. Unchanged in recent months: K/R at 0.73. Last 30 days: 9 matches, win rate 11%, net ELO −172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.