6pydmell666

EE
80 matches tracked
Last updated:

How does 6pydmell666 play?

Rating 0.99 (from 11 matches) K/R 0.66 ADR 73.2 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 11 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 9% weak 0.75 to 0.89 18% very weak below 0.75 36%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average.
ClutcherHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (16 matches).

Opening

The first duels of the round
Rounds with first kill 6% no comparison
Opening duels won 49% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 31% no comparison
Clutch kills per match 1.1 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 9% no comparison
K/D 0.95−0.08 better than 19%
Pistol kills per match 2.5
Knife kills 1 in 80 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.1% no comparison
Rounds with 3K 3.3% no comparison
MVPs per match 1.8−0.5 better than 4%
4Ks and aces 2x 4K, 0 aces in 16 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 18% no comparison
Utility damage per round 1.6 no comparison
Enemies flashed per round 0.14 no comparison
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp, Win rate +11 pp, ELO +54
= Stayed the same
K/R at 0.67, ADR at 72.7
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.67 (at the start 0.66).

Patterns

From the last 80 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −28 ELO
20 matches · 35% wins

6pydmell666 loses the most ELO in match 1 of the day: −28 ELO, 35% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Anubis
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
57% better than 69%
0.63 better than 7%
71.2 better than 9%
0.95-
45% of 69 duels better than 17%
63% of 16 situations better than 96%
Dust 226
50% better than 41%
0.72 better than 41%
75.1 better than 21%
1.08-
47% of 75 duels better than 27%
25% of 20 situations better than 16%
Anubis12
42% -
0.68 -
75.8 -
1.11-
52% of 44 duels -
40% of 10 situations -
Nuke6
17% -
0.60 -
68.1 -
-
47% of 19 duels -
50% of 2 situations -
Ancient5
60% -
0.66 -
80.0 -
0.26-
50% of 16 duels -
0% of 1 situations -
Inferno3
33% -
0.55 -
59.3 -
-
63% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6pydmell666 plays

Across 80 matches 6pydmell666 averages K/R 0.66 and ADR 73.2; the rating across the 11 rated matches is 0.99. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Damage per round (ADR) at 73.2. That is better than only 9% of players on level 10. On average 14.8 kills per match, 60% of them headshots. The strongest map is Mirage with a 57% win rate in 28 matches. In 4 of 11 matches the rating was 1.10 or higher (36%), in 6 it was below 0.90. In 16 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. 6pydmell666 loses the most ELO in match 1 of the day (−28 ELO, win rate 35%). Things go best on Mirage (+62 ELO, win rate 57%). Improved over the last three months: Headshots +5 pp, Win rate +11 pp, ELO +54. Unchanged in recent months: K/R at 0.67, ADR at 72.7.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.