6hara

Spain
On FACEIT since 2024 371 matches tracked 148 matches in 30 days
Last updated:

How does 6hara play?

Rating 1.12 K/R 0.81 ADR 87.0 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 371 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (285 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.1
Zeus kills1 in 371 matches
Knife kills 6 in 371 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 85%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 55x 4K, 2 aces in 285 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 19%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 37%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +5 pp, ELO +476
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 86.4, Headshots at 45%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 371 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −201 ELO
58 matches · 43% win rate
In match 3 of the day −3 ELO
48 matches · 46% win rate
On Fridays −64 ELO, win rate 40%

6hara loses the most ELO on Ancient: −201 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 39 · Mirage
  4. Highest rating in a match: 3.44 · Mirage

Maps in detail

from the last 371 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
61% better than 81%
0.83 better than 81%
90.0 better than 85%
1.14 better than 76%
59% of 716 duels better than 86%
37% of 63 situations better than 44%
Dust 285
46% better than 23%
0.82 better than 78%
88.7 better than 80%
1.13 better than 71%
54% of 497 duels better than 61%
52% of 44 situations better than 84%
Anubis59
47% better than 26%
0.79 better than 69%
83.0 better than 58%
1.09 better than 61%
50% of 297 duels better than 37%
39% of 23 situations better than 51%
Ancient58
43% better than 16%
0.76 right on the average
82.3 better than 49%
1.04 better than 45%
51% of 295 duels better than 43%
33% of 43 situations better than 36%
Nuke21
52% better than 34%
0.88 better than 88%
91.6 better than 85%
1.24 better than 88%
56% of 117 duels better than 65%
42% of 12 situations better than 56%
Inferno17
59% better than 55%
0.79 better than 54%
83.4 better than 44%
1.06 better than 35%
55% of 96 duels right on the average
0% of 4 situations better than 2%
Cache6
17% -
0.82 -
79.3 -
1.09-
55% of 22 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6hara plays

Across 371 matches 6hara averages K/R 0.81, ADR 87.0 and a rating of 1.12. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 46% headshots. The strongest map is Mirage with a 61% win rate in 125 matches. In 187 of 371 matches the rating was 1.10 or higher (50%), in 114 it was below 0.90. In 285 matches with detailed stats: 55 4Ks and 2 aces. Best month by rating: July 2026 at 1.18. 6hara loses the most ELO on Ancient (−201 ELO, win rate 43%). Things go best on Mirage (+318 ELO, win rate 61%). Match no. 4 of the day goes best: 64% win rate, +20 ELO. Improved over the last three months: Win rate +5 pp, ELO +476. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 86.4, Headshots at 45%. Last 30 days: 148 matches, win rate 53%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.