6gugugaga9

Belarus
On FACEIT since 2020 288 matches tracked 46 matches in 30 days
ELO ▲ 125
2,561
30-day peak: 2,561
Rank EU
#44,215
Belarus #1,070 in Belarus
Last updated:

How does 6gugugaga9 play?

Rating 1.07 (from 287 matches) K/R 0.76 ADR 79.6 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 287 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.11+0.06 · Ø 1.05 better than 68%
Pistol kills per match 2.3
Knife kills 10 in 288 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 65%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 26x 4K, 5 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.31).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.11−0.20 · Ø 0.31 better than 5%
Deaths per round 68%−3 pp · Ø 71% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +140
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.13, Rating −0.16, ADR −11.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.75 (at the start 0.88). Right on the average (0.75).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −31 ELO
29 matches · 62% win rate
In match 4 of the day −30 ELO
33 matches · 45% win rate
On Sundays +16 ELO, win rate 45%

6gugugaga9 loses the most ELO on Cache: −31 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 42 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient
  4. Highest rating in a match: 2.19 · Inferno

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
49% better than 35%
0.73 better than 42%
77.6 better than 30%
1.02 better than 40%
52% of 223 duels right on the average
36% of 44 situations better than 44%
Mirage61
46% better than 25%
0.71 better than 32%
77.5 better than 30%
0.99 better than 33%
48% of 213 duels better than 29%
33% of 40 situations better than 36%
Ancient42
57% better than 65%
0.82 better than 79%
86.4 better than 70%
1.18 better than 85%
55% of 108 duels better than 67%
45% of 38 situations better than 70%
Cache29
62% -
0.81 -
85.5 -
1.16-
62% of 124 duels -
50% of 20 situations -
Nuke28
64% better than 77%
0.75 better than 52%
76.4 better than 28%
1.08 better than 60%
52% of 85 duels right on the average
50% of 20 situations better than 75%
Anubis24
58% better than 66%
0.78 better than 64%
80.2 better than 44%
1.11 better than 68%
62% of 63 duels better than 91%
46% of 24 situations better than 72%
Inferno24
46% better than 18%
0.78 better than 54%
76.4 better than 13%
1.10 right on the average
58% of 74 duels better than 70%
54% of 13 situations better than 76%
Vertigo6
33% -
0.77 -
76.9 -
1.13-
50% of 16 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6gugugaga9 plays

Across 288 matches 6gugugaga9 averages K/R 0.76 and ADR 79.6; the rating across the 287 rated matches is 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Nuke with a 64% win rate in 28 matches. In 134 of 287 matches the rating was 1.10 or higher (47%), in 95 it was below 0.90. In 265 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: July 2026 at 1.22. 6gugugaga9 loses the most ELO on Cache (−31 ELO, win rate 62%). Things go best on Dust 2 (+41 ELO, win rate 49%). Match no. 2 of the day goes best: 60% win rate, −12 ELO. Improved over the last three months: Win rate +3 pp, ELO +140. Got weaker: K/R −0.13, Rating −0.16, ADR −11.4. Unchanged in recent months: Headshots at 46%. Last 30 days: 46 matches, win rate 59%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.