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6froud9

Russia
On FACEIT since 2026 170 matches tracked 64 matches in 30 days
ELO ▲ 322
2,117
30-day peak: 2,191
Rank EU
#185,924
Russia #52,449 in Russia
Last updated:
Next update possible in 1h 52m

How does 6froud9 play?

Rating 1.06 K/R 0.75 ADR 82.5 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 170 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Strength
Last one alive

49% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 49%+9 pp · Ø 40% better than 93%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 50%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 66%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 26x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 37%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +12 pp, ELO +848
= Stayed the same
K/R at 0.75, Rating at 1.07, Win rate at 54%
▼ Got worse
ADR −4.2

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
67 matches · 57% win rate
In match 1 of the day −1 ELO
40 matches · 45% win rate
On Saturdays −53 ELO, win rate 45%

6froud9 loses the most ELO on Mirage: −34 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 51 · Anubis
  4. Longest win streak: 8 wins in a row · Dust 2
  5. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
57% better than 72%
0.75 better than 55%
82.6 better than 61%
1.08 better than 68%
53% of 238 duels better than 62%
44% of 50 situations better than 68%
Dust 235
46% better than 30%
0.74 right on the average
82.9 better than 62%
1.02 better than 45%
47% of 174 duels better than 27%
43% of 23 situations better than 65%
Anubis25
56% better than 65%
0.77 better than 66%
86.1 better than 79%
1.07 better than 64%
46% of 116 duels better than 22%
60% of 15 situations better than 92%
Ancient22
45% better than 29%
0.77 better than 63%
84.3 better than 65%
1.14 better than 83%
52% of 88 duels right on the average
50% of 12 situations better than 81%
Inferno10
80% -
0.77 -
82.8 -
1.05-
41% of 44 duels -
40% of 10 situations -
Nuke9
44% -
0.61 -
66.2 -
0.87-
39% of 38 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6froud9 plays

Across 170 matches 6froud9 averages K/R 0.75, ADR 82.5 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 74 of 170 matches the rating was 1.10 or higher (44%), in 55 it was below 0.90. In 144 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: November 2026 at 1.13. 6froud9 loses the most ELO on Mirage (−34 ELO, win rate 57%). Things go best on Ancient (+5 ELO, win rate 45%). Match no. 2 of the day goes best: 67% win rate, −21 ELO. Improved over the last three months: Headshots +12 pp, ELO +848. Got weaker: ADR −4.2. Unchanged in recent months: K/R at 0.75, Rating at 1.07, Win rate at 54%. Last 30 days: 64 matches, win rate 50%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.