6ase

Romania
On FACEIT since 2023 155 matches tracked 60 matches in 30 days
Last updated:

How does 6ase play?

Rating 1.08 K/R 0.79 ADR 87.3 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 155 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 55%+4 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (47%).

Headshot rate 31%−16 pp · Ø 47% better than 1%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 2.2
Zeus kills2 in 155 matches
Knife kills 5 in 155 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.7 pp · Ø 13.0% better than 63%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 52x 4K, 7 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 95%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 73%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.09, ADR +6.5, Win rate +16 pp, ELO +450
= Stayed the same
Headshots at 31%, First kills at 17%
▼ Got worse
Clutch 1v1 −12 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −84 ELO
30 matches · 27% win rate
On Anubis −81 ELO
32 matches · 38% win rate
Between 12:00 and 18:00 −9 ELO, win rate 39%
On Thursdays ±0 ELO, win rate 43%

6ase loses the most ELO in match 1 of the day: −84 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.25 · Dust 2

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
54% better than 64%
0.85 better than 93%
90.7 better than 91%
1.20 better than 93%
57% of 449 duels better than 83%
37% of 41 situations better than 46%
Anubis32
38% better than 14%
0.78 better than 79%
85.8 better than 82%
1.04 better than 66%
56% of 216 duels better than 83%
35% of 20 situations better than 42%
Ancient27
56% better than 69%
0.76 better than 72%
88.0 better than 90%
1.03 better than 64%
52% of 162 duels better than 63%
38% of 16 situations better than 54%
Inferno16
56% better than 67%
0.69 better than 39%
84.1 better than 73%
0.92 better than 20%
54% of 151 duels better than 65%
57% of 7 situations better than 86%
Mirage14
43% -
0.76 -
84.8 -
1.03-
48% of 99 duels -
23% of 13 situations -
Cache3
0% -
0.63 -
73.0 -
0.86-
27% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6ase plays

Across 155 matches 6ase averages K/R 0.79, ADR 87.3 and a rating of 1.08. Biggest strength: Rounds with first kill at 17%, better than 99% of level 8 players. Most room to improve: Headshot rate at 31%, better than only 1% of level 8 players. Averages 17.6 kills per match with 31% headshots. The strongest map is Ancient with a 56% win rate in 27 matches. In 75 of 155 matches the rating was 1.10 or higher (48%), in 54 it was below 0.90. In 155 matches with detailed stats: 52 4Ks and 7 aces. Best month by rating: September 2026 at 1.17. 6ase loses the most ELO in match 1 of the day (−84 ELO, win rate 27%). Things go best in match 2 of the day (+56 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +56 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +6.5, Win rate +16 pp, ELO +450. Got weaker: Clutch 1v1 −12 pp. Unchanged in recent months: Headshots at 31%, First kills at 17%. Last 30 days: 60 matches, win rate 55%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.