weyrifv666

Ukraine
On FACEIT since 2022 224 matches tracked 140 matches in 30 days
ELO ▲ 566
3,526
30-day peak: 3,672
Rank EU ▲ 6,347 places
#1,237
Ukraine #102 in Ukraine
30 days · prev. #7,584 · best #657
Last updated:

How does weyrifv666 play?

Rating 1.00 K/R 0.72 ADR 79.5 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 224 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average.
Entry
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (53%).

Rounds with first kill 13%+1 pp · Ø 12% better than 69%
Opening duels won 49%−4 pp · Ø 53% better than 11%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 51%+11 pp · Ø 40% better than 94%
Clutch 1v2 won 26%+2 pp · Ø 24% better than 72%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so clearly below the average (1.10).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 69%
K/D 0.99−0.11 · Ø 1.10 better than 6%
Pistol kills per match 2.9
Knife kills 2 in 224 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so clearly below the average (14.2%).

2K rounds 13.0%−1.2 pp · Ø 14.2% better than 14%
3K rounds 3.9%−0.6 pp · Ø 4.5% better than 18%
MVPs per match 2.3−0.3 · Ø 2.6 better than 18%
4Ks and aces 46x 4K, 2 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 42%
Enemies flashed per round 0.24−0.10 · Ø 0.34 better than 18%
Deaths per round 73%+3 pp · Ø 70% better than 13%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether weyrifv666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 224 matches, all from the last 3 months.

Kills per round (K/R)

0.65
SepOctNov

Best month: September 2026 with 0.73.

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −128 ELO
30 matches · 50% win rate
In match 2 of the day −74 ELO
42 matches · 48% win rate
Between 0:00 and 6:00 +146 ELO, win rate 49%
On Tuesdays −43 ELO, win rate 44%

weyrifv666 loses the most ELO on Nuke: −128 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Ancient
  2. Most kills in a match: 47 · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Highest rating in a match: 1.92 · Anubis

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 18%
0.72 better than 14%
79.3 better than 15%
1.01 better than 15%
47% of 405 duels better than 9%
45% of 29 situations better than 69%
Ancient52
54% better than 35%
0.74 better than 25%
82.6 better than 36%
1.02 better than 20%
51% of 309 duels better than 29%
65% of 23 situations better than 94%
Anubis45
69% better than 87%
0.74 better than 27%
82.1 better than 36%
1.04 better than 27%
53% of 237 duels better than 45%
47% of 30 situations better than 69%
Nuke30
50% better than 18%
0.67 better than 5%
73.3 better than 6%
0.93 better than 4%
46% of 161 duels better than 11%
58% of 12 situations better than 89%
Dust 219
47% better than 15%
0.68 better than 7%
77.1 better than 13%
0.93 better than 3%
43% of 147 duels better than 5%
50% of 10 situations better than 76%
Inferno8
63% -
0.72 -
77.5 -
1.08-
53% of 59 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How weyrifv666 plays

Across 224 matches weyrifv666 averages K/R 0.72, ADR 79.5 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 51%, better than 94% of level 10 · 3,500+ ELO players. Most room to improve: K/D at 0.99, better than only 6% of level 10 · 3,500+ ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Anubis with a 69% win rate in 45 matches. In 87 of 224 matches the rating was 1.10 or higher (39%), in 92 it was below 0.90. In 224 matches with detailed stats: 46 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. weyrifv666 loses the most ELO on Nuke (−128 ELO, win rate 50%). Things go best on Anubis (+596 ELO, win rate 69%). Match no. 4 of the day goes best: 61% win rate, +77 ELO. Last 30 days: 140 matches, win rate 58%, net ELO +578.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.