weyrifv666

Ukraine
On FACEIT since 2022 159 matches tracked 159 matches in 30 days
ELO ▲ 37
3,019
30-day peak: 3,223
Rank EU ▼ 61 places
#7,645
Ukraine #418 in Ukraine
30 days · prev. #7,584 · best #5,129
Last updated:

How does weyrifv666 play?

Rating 1.03 K/R 0.74 ADR 81.0 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 159 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 48%+6 pp · Ø 42% better than 89%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 3.0
Knife kills 1 in 159 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.5%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 35%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 39x 4K, 2 aces in 159 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether weyrifv666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 159 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
54 matches · 50% win rate
In match 1 of the day +61 ELO
29 matches · 41% win rate
On Tuesdays +18 ELO, win rate 38%

weyrifv666 loses the most ELO on Mirage: −37 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 1.92 · Anubis
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
50% better than 29%
0.76 right on the average
81.8 better than 47%
1.06 better than 47%
48% of 328 duels better than 23%
44% of 25 situations better than 67%
Ancient34
47% better than 22%
0.75 better than 46%
83.4 better than 55%
1.04 better than 43%
51% of 217 duels better than 40%
69% of 13 situations better than 98%
Anubis34
59% better than 63%
0.77 better than 58%
83.9 better than 62%
1.05 better than 46%
53% of 195 duels right on the average
44% of 27 situations better than 65%
Nuke17
47% better than 19%
0.67 better than 10%
73.8 better than 11%
0.93 better than 8%
45% of 86 duels better than 11%
33% of 3 situations better than 33%
Dust 211
36% -
0.63 -
75.4 -
0.88-
38% of 89 duels -
50% of 8 situations -
Inferno8
63% -
0.72 -
77.5 -
1.08-
53% of 59 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How weyrifv666 plays

Across 159 matches weyrifv666 averages K/R 0.74, ADR 81.0 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Anubis with a 59% win rate in 34 matches. In 66 of 159 matches the rating was 1.10 or higher (42%), in 60 it was below 0.90. In 159 matches with detailed stats: 39 4Ks and 2 aces. weyrifv666 loses the most ELO on Mirage (−37 ELO, win rate 50%). Things go best on Anubis (+363 ELO, win rate 59%). Match no. 4 of the day goes best: 55% win rate, −43 ELO. Last 30 days: 159 matches, win rate 50%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.