6aLLlMak-

Belarus
On FACEIT since 2023 117 matches tracked 38 matches in 30 days
ELO ▲ 132
3,074
30-day peak: 3,074
Rank EU ▲ 2,507 places
#6,863
Belarus #170 in Belarus
30 days · prev. #9,370 · best #5,774
Last updated:

How does 6aLLlMak- play?

Rating 1.03 K/R 0.72 ADR 78.7 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 117 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,729 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 45%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.5%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 21%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 29%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 23x 4K, 3 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 26%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, ELO +272, First kills +2 pp
= Stayed the same
Rating at 1.05, ADR at 79.8
▼ Got worse
Headshots −7 pp, Win rate −12 pp, Clutch 1v1 −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.75).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
22 matches · 36% win rate

6aLLlMak- loses the most ELO on Anubis: −55 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 43 · Anubis
  4. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
66% better than 89%
0.71 better than 28%
78.0 better than 29%
1.04 better than 42%
53% of 121 duels better than 54%
34% of 29 situations better than 36%
Anubis22
36% better than 5%
0.70 better than 25%
77.7 better than 29%
0.98 better than 24%
52% of 65 duels right on the average
31% of 13 situations better than 31%
Ancient19
58% better than 59%
0.73 better than 36%
77.4 better than 24%
1.04 better than 44%
62% of 55 duels better than 93%
55% of 11 situations better than 86%
Dust 212
50% -
0.74 -
83.6 -
1.04-
43% of 42 duels -
30% of 10 situations -
Inferno10
50% -
0.74 -
81.8 -
1.08-
48% of 31 duels -
0% of 1 situations -
Nuke10
50% -
0.72 -
78.0 -
1.08-
70% of 30 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6aLLlMak- plays

Across 117 matches 6aLLlMak- averages K/R 0.72, ADR 78.7 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Mirage with a 66% win rate in 41 matches. In 47 of 117 matches the rating was 1.10 or higher (40%), in 42 it was below 0.90. In 117 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. 6aLLlMak- loses the most ELO on Anubis (−55 ELO, win rate 36%). Things go best on Mirage (+103 ELO, win rate 66%). Improved over the last three months: K/R +0.05, ELO +272, First kills +2 pp. Got weaker: Headshots −7 pp, Win rate −12 pp, Clutch 1v1 −6 pp. Unchanged in recent months: Rating at 1.05, ADR at 79.8. Last 30 days: 38 matches, win rate 53%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.