6SAT

Syria
On FACEIT since 2024 286 matches tracked 119 matches in 30 days
ELO ▼ 349
2,880
30-day peak: 3,229
Rank EU ▼ 4,634 places
#7,791
Syria #8 in Syria
30 days · prev. #3,157 · best #2,863
Last updated:

How does 6SAT play?

Rating 0.99 K/R 0.72 ADR 77.5 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 286 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 15%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 94%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 0.98−0.06 · Ø 1.04 better than 20%
Pistol kills per match 2.7
Knife kills 1 in 286 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 26%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 59x 4K, 3 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether 6SAT is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 286 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOctNov

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −183 ELO
34 matches · 35% win rate
On Cache −89 ELO
31 matches · 45% win rate
On Thursdays −136 ELO, win rate 42%

6SAT loses the most ELO on Ancient: −183 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.41 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
51% better than 40%
0.76 right on the average
81.8 better than 49%
1.05 better than 48%
50% of 456 duels better than 37%
33% of 57 situations better than 33%
Dust 264
55% better than 55%
0.70 better than 25%
76.5 better than 24%
0.98 better than 22%
53% of 270 duels better than 55%
52% of 33 situations better than 84%
Anubis54
44% better than 19%
0.70 better than 25%
76.0 better than 20%
0.97 better than 22%
43% of 271 duels better than 9%
22% of 37 situations better than 14%
Ancient34
35% better than 5%
0.71 better than 27%
76.8 better than 22%
0.96 better than 19%
44% of 151 duels better than 11%
14% of 14 situations better than 5%
Cache31
45% better than 17%
0.68 better than 12%
70.4 better than 3%
0.95 better than 10%
53% of 127 duels better than 45%
22% of 9 situations better than 14%
Nuke13
62% -
0.76 -
79.0 -
1.04-
61% of 70 duels -
50% of 6 situations -
Inferno5
20% -
0.67 -
75.8 -
0.88-
52% of 25 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6SAT plays

Across 286 matches 6SAT averages K/R 0.72, ADR 77.5 and a rating of 0.99. Biggest strength: Headshot rate at 61%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 61% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 110 of 286 matches the rating was 1.10 or higher (38%), in 125 it was below 0.90. In 286 matches with detailed stats: 59 4Ks and 3 aces. 6SAT loses the most ELO on Ancient (−183 ELO, win rate 35%). Things go best in match 2 of the day (+244 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +244 ELO. Last 30 days: 119 matches, win rate 47%, net ELO −172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.