6OCC9K

Fiji
On FACEIT since 2023 334 matches tracked 65 matches in 30 days
Last updated:

How does 6OCC9K play?

Rating 1.05 (from 317 matches) K/R 0.76 ADR 84.5 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 317 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 49%−3 pp · Ø 52% better than 27%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 14%+2 pp · Ø 12% better than 67%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.3
Zeus kills3 in 334 matches
Knife kills 26 in 334 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 38%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 69%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 43x 4K, 3 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 6.3+2.2 · Ø 4.1 better than 93%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +129
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.11, ADR −4.4, Headshots −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.54
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −133 ELO
114 matches · 53% win rate
On Anubis −48 ELO
52 matches · 48% win rate
On Wednesdays −103 ELO, win rate 40%

6OCC9K loses the most ELO on Dust 2: −133 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 42 · Dust 2
  4. Highest rating in a match: 2.63 · Anubis

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
53% right on the average
0.77 better than 61%
84.3 better than 66%
1.08 better than 60%
53% of 599 duels better than 57%
46% of 52 situations better than 72%
Mirage103
47% better than 28%
0.74 better than 46%
83.6 better than 61%
1.00 better than 35%
50% of 512 duels better than 40%
30% of 44 situations better than 24%
Anubis52
48% better than 32%
0.76 better than 55%
84.5 better than 65%
1.06 better than 54%
49% of 242 duels better than 32%
35% of 34 situations better than 42%
Ancient26
58% better than 66%
0.78 better than 65%
87.0 better than 73%
1.10 better than 68%
54% of 111 duels better than 63%
38% of 16 situations better than 47%
Nuke19
37% better than 9%
0.83 better than 81%
87.9 better than 80%
1.12 better than 72%
48% of 124 duels better than 28%
29% of 7 situations better than 26%
Cache10
50% -
0.86 -
89.7 -
1.19-
54% of 61 duels -
50% of 6 situations -
Inferno8
50% -
0.61 -
80.0 -
0.91-
44% of 57 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6OCC9K plays

Across 334 matches 6OCC9K averages K/R 0.76 and ADR 84.5; the rating across the 317 rated matches is 1.05. Biggest strength: Utility damage per round at 6.3, better than 93% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 135 of 317 matches the rating was 1.10 or higher (43%), in 105 it was below 0.90. In 234 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: July 2026 at 1.12. 6OCC9K loses the most ELO on Dust 2 (−133 ELO, win rate 53%). Things go best on Mirage (+49 ELO, win rate 47%). Improved over the last three months: Win rate +3 pp, ELO +129. Got weaker: K/R −0.07, Rating −0.11, ADR −4.4, Headshots −7 pp. Last 30 days: 65 matches, win rate 49%, net ELO −205.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.