690

Bhutan
On FACEIT since 2019 82 matches tracked
Last updated:

How does 690 play?

Rating 1.08 K/R 0.78 ADR 81.9 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 82 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 30% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 85%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.08+0.04 · Ø 1.04 better than 58%
Pistol kills per match 3.3
Knife kills 2 in 82 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 44%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 15x 4K, 4 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +280, Clutch 1v1 +19 pp
= Stayed the same
Headshots at 59%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −6.6, Win rate −23 pp, First kills −2 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.75 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +20 ELO
27 matches · 48% win rate

690 loses the most ELO in match 2 of the day: +20 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 2.16 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
59% better than 76%
0.77 better than 61%
84.4 better than 66%
1.08 better than 63%
57% of 125 duels better than 81%
33% of 6 situations better than 35%
Ancient17
65% better than 85%
0.82 better than 77%
84.1 better than 58%
1.11 better than 69%
56% of 84 duels better than 73%
54% of 13 situations better than 85%
Nuke13
62% -
0.75 -
78.7 -
1.04-
52% of 61 duels -
50% of 8 situations -
Cache11
73% -
0.71 -
73.4 -
0.97-
47% of 58 duels -
43% of 7 situations -
Dust 211
45% -
0.80 -
83.0 -
1.15-
63% of 48 duels -
60% of 5 situations -
Anubis4
75% -
0.91 -
93.2 -
1.30-
61% of 18 duels -
-
Inferno3
0% -
0.59 -
63.9 -
0.77-
46% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 690 plays

Across 82 matches 690 averages K/R 0.78, ADR 81.9 and a rating of 1.08. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 73%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 59% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 35 of 82 matches the rating was 1.10 or higher (43%), in 22 it was below 0.90. In 82 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: August 2026 at 1.15. 690 loses the most ELO in match 2 of the day (+20 ELO, win rate 48%). Things go best on Mirage (+30 ELO, win rate 59%). Improved over the last three months: ELO +280, Clutch 1v1 +19 pp. Got weaker: K/R −0.08, Rating −0.11, ADR −6.6, Win rate −23 pp, First kills −2 pp. Unchanged in recent months: Headshots at 59%. Last 30 days: 3 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.