67TOM_PEARL
Name history of 67TOM_PEARL
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does 67TOM_PEARL play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).
Compared with 2,679 players in this group, each player over up to their last 100 matches.
Opening
Strength62% of opening duels won and so well above the average (52%).
Clutch
Average24% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.26 K/D and so well above the average (1.04).
Impact
StrengthExactly 2 kills in 17.1% of rounds and so well above the average (13.5%).
Utility and deaths
Average2.1 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: November 2026 with 0.93. Last 3 months: 0.86 (at the start 0.81). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.28. Last 3 months: 1.22 (at the start 1.09). Well above the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 96.8. Last 3 months: 89.1 (at the start 82.3). Clearly above the average (81.1).
Share of headshot kills
Best month: November 2026 with 56%. Last 3 months: 51% (at the start 43%). Right on the average (51%).
Matches won (win rate)
Best month: August 2026 with 66%. Last 3 months: 60% (at the start 51%). Well above the average (51%).
Best month: November 2026 with 2,588. Last 3 months: 2,498 (at the start 2,163).
Rounds with first kill
Best month: November 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 31%.
Patterns
From the last 218 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
67TOM_PEARL loses the most ELO in match 3 of the day: +3 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.12 · Mirage
- Recorded match no. 100 · Mirage
- Most kills in a match: 52 · Nuke
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 218 matchesCompared with players on the same level who have at least 15 matches on the map.
How 67TOM_PEARL plays
Across 218 matches 67TOM_PEARL averages K/R 0.85 and ADR 87.2; the rating across the 178 rated matches is 1.21. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 19.8 kills per match with 48% headshots. The strongest map is Ancient with a 72% win rate in 39 matches. In 110 of 178 matches the rating was 1.10 or higher (62%), in 39 it was below 0.90. In 140 matches with detailed stats: 45 4Ks and 6 aces. Best month by rating: August 2026 at 1.28. 67TOM_PEARL loses the most ELO in match 3 of the day (+3 ELO, win rate 44%). Things go best in match 2 of the day (+75 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +75 ELO. Improved over the last three months: K/R +0.05, Rating +0.13, ADR +6.8, Headshots +8 pp, Win rate +9 pp, ELO +335. Last 30 days: 58 matches, win rate 60%, net ELO +123.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.