66miracle

Ukraine
On FACEIT since 2024 485 matches tracked 171 matches in 30 days
ELO ▲ 389
2,950
30-day peak: 3,129
Rank EU ▼ 691 places
#10,585
Ukraine #534 in Ukraine
30 days · prev. #9,894 · best #5,724
Last updated:

How does 66miracle play?

Rating 1.10 (from 484 matches) K/R 0.82 ADR 88.1 from 485 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 120 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 15%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 2.2 from the last 120

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 78%
3K rounds 4.9%+0.6 pp · Ø 4.3% better than 74%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 109x 4K, 11 aces in 485 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.12−0.19 · Ø 0.31 better than 4%
Deaths per round 75%+4 pp · Ø 71% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +532, First kills +1 pp, Clutch 1v1 +11 pp
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.06, Rating −0.10, ADR −4.1

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.81 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays −29 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.59 · Cache

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
53% right on the average
0.81 better than 74%
87.4 better than 76%
1.09 better than 62%
54% of 255 duels better than 62%
29% of 17 situations better than 21%
Ancient29
52% better than 43%
0.82 better than 77%
87.8 better than 75%
1.08 better than 59%
50% of 177 duels better than 36%
64% of 11 situations better than 95%
Dust 223
57% better than 63%
0.85 better than 87%
88.5 better than 80%
1.17 better than 81%
51% of 148 duels better than 43%
50% of 10 situations better than 80%
Nuke12
42% -
0.79 -
82.9 -
1.07-
46% of 84 duels -
33% of 6 situations -
Anubis11
64% -
0.77 -
84.8 -
0.96-
53% of 66 duels -
25% of 4 situations -
Cache5
40% -
0.82 -
88.7 -
1.16-
42% of 36 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 66miracle plays

Across 485 matches 66miracle averages K/R 0.82 and ADR 88.1; the rating across the 484 rated matches is 1.10. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 45% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 55 of 120 matches the rating was 1.10 or higher (46%), in 32 it was below 0.90. In 485 matches with detailed stats: 109 4Ks and 11 aces. Best month by rating: August 2026 at 1.18. Things go best on Mirage (+150 ELO, win rate 53%). Improved over the last three months: Headshots +2 pp, ELO +532, First kills +1 pp, Clutch 1v1 +11 pp. Got weaker: K/R −0.06, Rating −0.10, ADR −4.1. Unchanged in recent months: Win rate at 52%. Last 30 days: 171 matches, win rate 49%, net ELO +270.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.