666volodya_
Name history of 666volodya_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does 666volodya_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).
Compared with 988 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so well above the average (49%).
Clutch
Average23% of 1v2s won and so slightly above the average (20%).
Weapons and aim
Average1.12 K/D and so clearly above the average (0.96).
Impact
StrengthExactly 2 kills in 16.1% of rounds and so well above the average (12.8%).
Utility and deaths
Weakness25% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.88. Last 3 months: 0.82 (at the start 0.88). Well above the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.17. Last 3 months: 1.11 (at the start 1.17). Well above the average (0.98).
Damage per round (ADR)
Best month: November 2026 with 88.0. Last 3 months: 84.8 (at the start 86.3). Clearly above the average (78.2).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months: 46% (at the start 42%). Just above the average (45%).
Matches won (win rate)
Best month: October 2026 with 51%. Last 3 months: 46% (at the start 43%). Just below the average (47%).
Best month: November 2026 with 1,236. Last 3 months: 1,236 (at the start 892).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 46%.
Patterns
From the last 116 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
666volodya_ loses the most ELO from match 5 of the day: −58 ELO, 35% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Inferno
- Highest rating in a match: 2.38 · Mirage
- Most kills in a match: 44 · Inferno
Maps in detail
from the last 116 matchesCompared with players on the same level who have at least 15 matches on the map.
How 666volodya_ plays
Across 116 matches 666volodya_ averages K/R 0.83, ADR 85.1 and a rating of 1.12. Biggest strength: Opening duels won at 56%, better than 94% of level 6 players. Most room to improve: Utility hit rate at 25%, better than only 5% of level 6 players. Averages 18.4 kills per match with 45% headshots. The strongest map is Anubis with a 53% win rate in 17 matches. In 57 of 116 matches the rating was 1.10 or higher (49%), in 27 it was below 0.90. In 95 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: July 2026 at 1.17. 666volodya_ loses the most ELO from match 5 of the day (−58 ELO, win rate 35%). Things go best in match 1 of the day (+178 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +178 ELO. Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +344. Got weaker: K/R −0.06, Rating −0.06. Unchanged in recent months: ADR at 84.8. Last 30 days: 57 matches, win rate 53%, net ELO +159.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.