666jzzxx

Japan
On FACEIT since 2022 275 matches tracked 50 matches in 30 days
Last updated:

How does 666jzzxx play?

Rating 1.15 (from 235 matches) K/R 0.81 ADR 89.0 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 235 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 2.6
Knife kills 1 in 275 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 58x 4K, 8 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 71%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.11, ADR +9.7, Headshots +5 pp, ELO +291
= Stayed the same
Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.87 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
30 matches · 37% win rate
On Nuke −27 ELO
36 matches · 42% win rate
Between 0:00 and 6:00 +77 ELO, win rate 48%
On Wednesdays −86 ELO, win rate 36%

666jzzxx loses the most ELO on Dust 2: −31 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Cache
  2. Most kills in a match: 52 · Vertigo
  3. Recorded match no. 250 · Nuke
  4. Reached level 10 · Cache
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
51% better than 49%
0.81 better than 80%
87.5 better than 81%
1.11 better than 76%
55% of 310 duels better than 72%
40% of 45 situations better than 56%
Ancient55
55% better than 63%
0.76 better than 59%
85.9 better than 72%
1.08 better than 69%
56% of 225 duels better than 77%
33% of 18 situations better than 40%
Anubis47
64% better than 87%
0.83 better than 85%
90.7 better than 89%
1.20 better than 91%
60% of 192 duels better than 88%
40% of 30 situations better than 56%
Nuke36
42% better than 14%
0.80 better than 68%
89.3 better than 80%
1.12 better than 69%
54% of 165 duels better than 60%
32% of 19 situations better than 33%
Dust 230
37% better than 8%
0.81 better than 81%
87.2 better than 79%
1.17 better than 86%
53% of 119 duels better than 62%
30% of 23 situations better than 28%
Cache20
70% better than 86%
0.93 better than 98%
98.9 better than 98%
1.34 better than 98%
63% of 120 duels better than 91%
40% of 10 situations better than 55%
Inferno4
100% -
0.96 -
97.9 -
1.46-
60% of 5 duels -
50% of 2 situations -
Vertigo3
33% -
0.91 -
95.5 -
1.20-
74% of 19 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 666jzzxx plays

Across 275 matches 666jzzxx averages K/R 0.81 and ADR 89.0; the rating across the 235 rated matches is 1.15. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 44% headshots. The strongest map is Cache with a 70% win rate in 20 matches. In 121 of 235 matches the rating was 1.10 or higher (51%), in 62 it was below 0.90. In 218 matches with detailed stats: 58 4Ks and 8 aces. Best month by rating: November 2026 at 1.27. 666jzzxx loses the most ELO on Dust 2 (−31 ELO, win rate 37%). Things go best on Ancient (+65 ELO, win rate 55%). Match no. 3 of the day goes best: 60% win rate, −34 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +9.7, Headshots +5 pp, ELO +291. Unchanged in recent months: Win rate at 54%. Last 30 days: 50 matches, win rate 60%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.