6605

China
On FACEIT since 2023 214 matches tracked 52 matches in 30 days
ELO ▼ 135
2,502
30-day peak: 2,660
Rank SEA ▼ 381 places
#1,082
China #55 in China
30 days · prev. #701 · best #688
Last updated:

How does 6605 play?

Rating 1.02 (from 194 matches) K/R 0.74 ADR 77.2 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 194 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.7
Knife kills 6 in 214 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 56%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 22x 4K, 2 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 35%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +624
= Stayed the same
ADR at 76.7, Headshots at 52%
▼ Got worse
K/R −0.08, Rating −0.11, Win rate −6 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.72 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −38 ELO
27 matches · 44% win rate
On Inferno −25 ELO
25 matches · 56% win rate
Between 12:00 and 18:00 −2 ELO, win rate 46%
On Saturdays ±0 ELO, win rate 44%

6605 loses the most ELO in match 2 of the day: −38 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.44 · Anubis
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
50% better than 42%
0.73 better than 39%
76.6 better than 24%
1.00 better than 33%
50% of 263 duels better than 40%
34% of 41 situations better than 39%
Dust 250
54% better than 58%
0.70 better than 27%
73.6 better than 14%
0.98 better than 25%
48% of 181 duels better than 30%
32% of 41 situations better than 31%
Ancient29
41% better than 15%
0.73 better than 39%
78.7 better than 32%
0.99 better than 30%
51% of 116 duels better than 46%
45% of 20 situations better than 69%
Anubis29
59% better than 69%
0.78 better than 65%
81.4 better than 49%
1.11 better than 69%
57% of 131 duels better than 76%
39% of 23 situations right on the average
Inferno25
56% better than 57%
0.79 better than 58%
78.6 better than 28%
1.03 better than 31%
50% of 86 duels better than 27%
20% of 10 situations better than 12%
Cache8
50% -
0.82 -
79.3 -
1.09-
60% of 35 duels -
50% of 8 situations -
Nuke5
60% -
0.76 -
77.7 -
1.10-
55% of 20 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6605 plays

Across 214 matches 6605 averages K/R 0.74 and ADR 77.2; the rating across the 194 rated matches is 1.02. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 52% headshots. The strongest map is Anubis with a 59% win rate in 29 matches. In 67 of 194 matches the rating was 1.10 or higher (35%), in 71 it was below 0.90. In 172 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 1.19. 6605 loses the most ELO in match 2 of the day (−38 ELO, win rate 44%). Things go best on Mirage (+72 ELO, win rate 50%). Improved over the last three months: ELO +624. Got weaker: K/R −0.08, Rating −0.11, Win rate −6 pp. Unchanged in recent months: ADR at 76.7, Headshots at 52%. Last 30 days: 52 matches, win rate 46%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.