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65roses

Norfolk Island
On FACEIT since 2015 235 matches tracked 49 matches in 30 days
ELO ▲ 279
2,920
30-day peak: 2,923
Rank NA ▲ 456 places
#389
Norfolk Island #3 in Norfolk Island
30 days · prev. #845 · best #372
Last updated:

How does 65roses play?

Rating 1.07 (from 97 matches) K/R 0.75 ADR 81.6 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 185 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (52%).

Headshot rate 65%+13 pp · Ø 52% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.7
Knife kills 4 in 235 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 68%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 32x 4K, 7 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.47+0.16 · Ø 0.31 better than 88%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +301
= Stayed the same
K/R at 0.74, ADR at 81.2, Headshots at 65%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.65
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 1.00. Last 3 months: 0.74 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −49 ELO
61 matches · 48% win rate
In match 3 of the day −20 ELO
43 matches · 44% win rate
On Sundays −102 ELO, win rate 40%

65roses loses the most ELO in match 2 of the day: −49 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Recorded match no. 100 · Nuke
  3. Highest rating in a match: 2.33 · Dust 2
  4. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
49% better than 30%
0.73 better than 38%
79.9 better than 40%
0.98 better than 25%
49% of 284 duels better than 32%
36% of 28 situations better than 42%
Dust 255
53% better than 47%
0.76 better than 53%
81.0 better than 45%
1.11 better than 65%
50% of 161 duels better than 37%
46% of 24 situations better than 72%
Ancient30
57% better than 62%
0.75 better than 46%
81.9 better than 48%
1.13 better than 74%
56% of 103 duels better than 71%
56% of 16 situations better than 88%
Anubis20
65% better than 83%
0.79 better than 69%
85.0 better than 68%
1.12 better than 71%
43% of 68 duels better than 9%
30% of 10 situations better than 29%
Cache16
63% better than 72%
0.77 better than 44%
86.5 better than 59%
1.12-
52% of 61 duels better than 39%
25% of 8 situations better than 16%
Inferno15
53% better than 34%
0.74 better than 31%
80.9 better than 28%
0.88-
44% of 36 duels better than 5%
44% of 9 situations better than 62%
Nuke12
50% -
0.75 -
80.5 -
1.05-
41% of 39 duels -
25% of 4 situations -
Overpass3
67% -
0.88 -
95.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 65roses plays

Across 235 matches 65roses averages K/R 0.75 and ADR 81.6; the rating across the 97 rated matches is 1.07. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 65% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 78 of 185 matches the rating was 1.10 or higher (42%), in 65 it was below 0.90. In 180 matches with detailed stats: 32 4Ks and 7 aces. Best month by rating: September 2026 at 1.32. 65roses loses the most ELO in match 2 of the day (−49 ELO, win rate 48%). Things go best in match 1 of the day (+195 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +195 ELO. Improved over the last three months: ELO +301. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.74, ADR at 81.2, Headshots at 65%. Last 30 days: 49 matches, win rate 55%, net ELO +158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.