64px_

DZ
85 matches tracked
Last updated:

How does 64px_ play?

K/R 0.72 ADR 80.4 from 85 matches
Player type
Hits the head
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 21%
Opening duels won 42%−8 pp better than 5%

Clutch

Weakness
Last one alive
Clutch 1v1 won 19%−20 pp better than 1%
Clutch 1v2 won 17%−5 pp better than 25%
Clutch kills per match 1.5−0.2 better than 41%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+6 pp better than 81%
AWP share of kills 4%−7 pp better than 24%
K/D 1.00+0.02 better than 63%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.7 pp better than 69%
Rounds with 3K 3.7%−0.1 pp better than 48%
MVPs per match 2.1−0.1 better than 47%
4Ks and aces 3x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 17%
Utility damage per round 3.2−0.9 better than 33%
Enemies flashed per round 0.34+0.08 better than 70%
Rounds with a death 72%−1 pp better than 64%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, ADR at 80.3, ELO at 1,309
▼ Got worse
Win rate −4 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.73 (at the start 0.70).

Patterns

From the last 85 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 34 · Inferno

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
42% better than 24%
0.69 better than 38%
78.6 better than 49%
-
48% of 130 duels better than 38%
29% of 14 situations better than 27%
Mirage26
50% level
0.67 better than 29%
76.2 better than 38%
-
43% of 100 duels better than 15%
11% of 18 situations better than 4%
Inferno10
60% -
0.80 -
84.1 -
-
51% of 43 duels -
40% of 5 situations -
Nuke9
89% -
0.72 -
84.6 -
-
57% of 46 duels -
63% of 8 situations -
Ancient7
14% -
0.72 -
80.0 -
-
54% of 35 duels -
20% of 5 situations -
Anubis7
71% -
0.88 -
91.1 -
-
53% of 32 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 64px_ plays

Biggest strength: Headshot rate at 51%. That is better than 81% of players on level 6. Most room to improve: Clutch 1v1 won at 19%. That is better than only 1% of players on level 6. On average 15.4 kills per match, 51% of them headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 37 matches with detailed stats: 3 4Ks and 1 aces. Things go best on Dust 2 (+30 ELO, win rate 42%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.73, ADR at 80.3, ELO at 1,309.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.