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63cent

Portugal
On FACEIT since 2021 169 matches tracked 78 matches in 30 days
ELO ▲ 104
2,438
30-day peak: 2,438
Rank EU
#70,527
Portugal #1,034 in Portugal
Last updated:

How does 63cent play?

Rating 1.18 (from 119 matches) K/R 0.84 ADR 91.4 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 119 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 51%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.20+0.16 · Ø 1.04 better than 89%
Pistol kills per match 2.6
Zeus kills1 in 169 matches
Knife kills 1 in 169 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 89%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 19x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 97%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +13 pp, ELO +228
= Stayed the same
K/R at 0.83, Rating at 1.16, ADR at 90.9
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: August 2026 with 0.99. Last 3 months unchanged at 0.83. Clearly above the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
44 matches · 43% win rate
In match 3 of the day +21 ELO
33 matches · 45% win rate

63cent loses the most ELO on Dust 2: −62 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 45 · Ancient
  4. Highest rating in a match: 2.32 · Ancient

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient56
70% better than 94%
0.88 better than 93%
95.8 better than 94%
1.22 better than 92%
58% of 230 duels better than 81%
48% of 29 situations better than 73%
Dust 244
43% better than 19%
0.78 better than 66%
86.5 better than 75%
1.05 better than 52%
52% of 155 duels right on the average
38% of 21 situations right on the average
Anubis31
61% better than 77%
0.84 better than 86%
89.8 better than 85%
1.21 better than 91%
57% of 84 duels better than 78%
44% of 16 situations better than 68%
Cache18
39% better than 11%
0.89 better than 92%
96.3 better than 92%
1.27-
63% of 30 duels better than 94%
75% of 4 situations better than 97%
Mirage14
36% -
0.77 -
86.0 -
1.24-
73% of 40 duels -
0% of 3 situations -
Overpass3
67% -
1.08 -
103.5 -
1.62-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 63cent plays

Across 169 matches 63cent averages K/R 0.84 and ADR 91.4; the rating across the 119 rated matches is 1.18. Biggest strength: Utility damage per round at 7.3, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 50% headshots. The strongest map is Ancient with a 70% win rate in 56 matches. In 63 of 119 matches the rating was 1.10 or higher (53%), in 31 it was below 0.90. In 92 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 1.40. 63cent loses the most ELO on Dust 2 (−62 ELO, win rate 43%). Things go best on Ancient (+140 ELO, win rate 70%). Match no. 1 of the day goes best: 59% win rate, +54 ELO. Improved over the last three months: Headshots +2 pp, Win rate +13 pp, ELO +228. Unchanged in recent months: K/R at 0.83, Rating at 1.16, ADR at 90.9. Last 30 days: 78 matches, win rate 60%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.