61616161616

Japan
On FACEIT since 2017 104 matches tracked 33 matches in 30 days
ELO ▲ 257
2,984
30-day peak: 3,034
Rank EU ▲ 163 places
#9,809
Japan #209 in Japan
30 days · prev. #9,972 · best #6,448
Last updated:

How does 61616161616 play?

Rating 1.11 K/R 0.79 ADR 84.9 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 104 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 53%+13 pp · Ø 40% better than 97%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 2.9
Knife kills 3 in 104 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.5%).

2K rounds 16.5%+3.0 pp · Ø 13.5% better than 95%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 11x 4K, 4 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 27%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +5.7, Win rate +8 pp, ELO +534
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
33 matches · 48% win rate
On Dust 2 −25 ELO
32 matches · 59% win rate
From match 5 of the day ±0 ELO
43 matches · 51% win rate

61616161616 loses the most ELO on Mirage: −26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 1.88 · Dust 2
  3. Most kills in a match: 32 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 27%
0.73 better than 37%
80.9 better than 44%
1.01 better than 34%
42% of 132 duels better than 6%
50% of 16 situations better than 82%
Dust 232
59% better than 71%
0.83 better than 81%
87.7 better than 77%
1.19 better than 84%
61% of 147 duels better than 90%
42% of 26 situations better than 60%
Anubis15
73% better than 96%
0.76 better than 55%
82.6 better than 56%
1.07 better than 55%
56% of 81 duels better than 71%
50% of 10 situations better than 77%
Ancient11
55% -
0.85 -
89.9 -
1.24-
56% of 52 duels -
71% of 7 situations -
Nuke5
80% -
0.85 -
91.2 -
1.21-
57% of 14 duels -
75% of 4 situations -
Inferno4
50% -
0.73 -
84.4 -
1.05-
41% of 27 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 61616161616 plays

Across 104 matches 61616161616 averages K/R 0.79, ADR 84.9 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Anubis with a 73% win rate in 15 matches. In 50 of 104 matches the rating was 1.10 or higher (48%), in 31 it was below 0.90. In 49 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: August 2026 at 1.24. 61616161616 loses the most ELO on Mirage (−26 ELO, win rate 48%). Improved over the last three months: K/R +0.04, Rating +0.05, ADR +5.7, Win rate +8 pp, ELO +534. Got weaker: Headshots −4 pp. Last 30 days: 33 matches, win rate 64%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.