60mg

USA
On FACEIT since 2019 56 matches tracked
ELO
2,155
Peak across recorded matches: 2,226
Rank NA ▼ 970 places
#5,046
USA #2,681 in USA
30 days · prev. #4,076 · best #4,076
Last updated:

How does 60mg play?

Rating 0.95 K/R 0.64 ADR 68.2 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 56 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 29% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 2%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.3
Zeus kills1 in 56 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 30%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 3x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 5%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 60mg is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 11 matches from the last 3 months and 45 before.

Kills per round (K/R)

0.71
JulAugSepOctNov

Best month: September 2026 with 0.71.

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 29 · Inferno
  3. Highest rating in a match: 1.68 · Inferno

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
38% better than 9%
0.60 better than 3%
65.1 better than 1%
0.89 better than 9%
34% of 35 duels better than 1%
64% of 14 situations better than 96%
Nuke12
67% -
0.72 -
74.1 -
1.06-
60% of 25 duels -
50% of 4 situations -
Ancient8
38% -
0.61 -
65.4 -
0.88-
58% of 19 duels -
14% of 7 situations -
Dust 27
71% -
0.62 -
70.0 -
0.98-
45% of 11 duels -
33% of 6 situations -
Cache4
25% -
0.63 -
63.4 -
0.94-
44% of 9 duels -
0% of 2 situations -
Inferno3
67% -
0.88 -
79.0 -
1.21-
75% of 4 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 60mg plays

Across 56 matches 60mg averages K/R 0.64, ADR 68.2 and a rating of 0.95. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 36% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 15 of 56 matches the rating was 1.10 or higher (27%), in 28 it was below 0.90. In 36 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.01.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.