5urku

Finland
82 matches tracked
Last updated:

How does 5urku play?

Rating 0.98 K/R 0.70 ADR 76.3 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 82 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 24% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 47%−4 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 89%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 12%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.98−0.05 · Ø 1.03 better than 24%
Pistol kills per match 2.7
Knife kills 2 in 82 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 25%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 28%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 6x 4K, 3 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so just above the average (35%).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether 5urku is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 60 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.60
AprMayJunJulAugSepOct

Best month: May 2026 with 0.84.

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −81 ELO
21 matches · 52% win rate
On Mirage −54 ELO
22 matches · 45% win rate

5urku loses the most ELO on Anubis: −81 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 2.61 · Ancient

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
45% better than 23%
0.64 better than 8%
73.4 better than 13%
0.91 better than 11%
44% of 84 duels better than 12%
44% of 9 situations better than 67%
Anubis21
52% better than 44%
0.67 better than 14%
74.6 better than 15%
0.90 better than 8%
57% of 82 duels better than 78%
33% of 15 situations better than 37%
Nuke14
64% -
0.67 -
74.2 -
0.98-
47% of 53 duels -
40% of 10 situations -
Ancient11
73% -
0.84 -
84.1 -
1.17-
54% of 37 duels -
75% of 8 situations -
Cache4
75% -
0.64 -
66.0 -
0.95-
30% of 10 duels -
0% of 2 situations -
Dust 24
75% -
0.87 -
88.3 -
1.17-
67% of 15 duels -
50% of 2 situations -
Inferno3
0% -
0.70 -
73.0 -
0.97-
38% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5urku plays

Across 82 matches 5urku averages K/R 0.70, ADR 76.3 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 48%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 23 of 82 matches the rating was 1.10 or higher (28%), in 36 it was below 0.90. In 60 matches with detailed stats: 6 4Ks and 3 aces. Best month by rating: May 2026 at 1.12. 5urku loses the most ELO on Anubis (−81 ELO, win rate 52%). Last 30 days: 1 matches, win rate 0%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.