5pyy

Uzbekistan
On FACEIT since 2017 82 matches tracked 36 matches in 30 days
Last updated:

How does 5pyy play?

Rating 0.92 K/R 0.64 ADR 71.4 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 82 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 9% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.8
Knife kills 2 in 82 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 31%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 2x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 55%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.05, ADR +4.8, Headshots +5 pp
= Stayed the same
ELO at 2,067
▼ Got worse
Win rate −12 pp

Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: October 2026 with 0.67. Last 3 months: 0.67 (at the start 0.60). Clearly below the average (0.74).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Inferno
  2. Highest rating in a match: 1.72 · Inferno
  3. Reached level 10 · Ancient
  4. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
37% better than 8%
0.66 better than 16%
75.2 better than 23%
0.96 better than 26%
45% of 74 duels better than 19%
50% of 6 situations better than 80%
Ancient15
40% better than 14%
0.54 better than 1%
68.0 better than 3%
0.77 better than 1%
33% of 58 duels better than 1%
11% of 9 situations better than 4%
Nuke15
67% better than 79%
0.64 better than 10%
65.8 better than 1%
0.92 better than 15%
42% of 53 duels better than 8%
10% of 10 situations better than 2%
Anubis12
58% -
0.59 -
65.9 -
0.82-
49% of 51 duels -
67% of 6 situations -
Inferno10
80% -
0.86 -
91.1 -
1.20-
55% of 33 duels -
67% of 6 situations -
Mirage7
57% -
0.60 -
66.2 -
0.86-
50% of 28 duels -
0% of 2 situations -
Cache3
67% -
0.58 -
57.1 -
0.85-
29% of 7 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5pyy plays

Across 82 matches 5pyy averages K/R 0.64, ADR 71.4 and a rating of 0.92. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.6 kills per match with 60% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 22 of 82 matches the rating was 1.10 or higher (27%), in 42 it was below 0.90. In 41 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: October 2026 at 0.94. Things go best from match 5 of the day (±0 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate. Improved over the last three months: K/R +0.07, Rating +0.05, ADR +4.8, Headshots +5 pp. Got weaker: Win rate −12 pp. Unchanged in recent months: ELO at 2,067. Last 30 days: 36 matches, win rate 50%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.