5pawnKNIT

India
On FACEIT since 2020 59 matches tracked 21 matches in 30 days
Last updated:

How does 5pawnKNIT play?

Rating 0.94 K/R 0.69 ADR 77.8 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 59 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. Rarely on the AWP.
ClutcherRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 5

Compared with 1,050 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 7%−3 pp · Ø 10% better than 12%
Opening duels won 43%−6 pp · Ø 49% better than 10%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 71%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 64%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (44%).

Headshot rate 36%−8 pp · Ø 44% better than 12%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.92−0.03 · Ø 0.95 better than 31%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.1).

2K rounds 13.7%+1.0 pp · Ø 12.7% better than 74%
3K rounds 4.5%+0.8 pp · Ø 3.7% better than 83%
MVPs per match 1.8−0.3 · Ø 2.1 better than 15%
4Ks and aces 1x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 86%
Enemies flashed per round 0.30+0.06 · Ø 0.24 better than 67%
Deaths per round 75%+2 pp · Ø 73% better than 33%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.15, Rating +0.23, ADR +15.0, Headshots +3 pp, Win rate +16 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.76 (at the start 0.61). Clearly above the average (0.70).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −26 ELO
30 matches · 27% win rate

5pawnKNIT loses the most ELO in match 1 of the day: −26 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 1.49 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient17
59% better than 78%
0.70 right on the average
82.4 better than 73%
0.94 better than 45%
38% of 56 duels better than 7%
17% of 6 situations better than 10%
Anubis14
36% -
0.71 -
80.2 -
1.00-
39% of 51 duels -
50% of 8 situations -
Mirage14
43% -
0.72 -
79.9 -
0.95-
55% of 44 duels -
43% of 14 situations -
Inferno5
20% -
0.65 -
66.1 -
0.84-
23% of 13 duels -
33% of 3 situations -
Cache4
50% -
0.65 -
73.1 -
0.94-
70% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5pawnKNIT plays

Across 59 matches 5pawnKNIT averages K/R 0.69, ADR 77.8 and a rating of 0.94. Biggest strength: Utility hit rate at 46%, better than 97% of level 5 players. Most room to improve: Opening duels won at 43%, better than only 10% of level 5 players. Averages 15.3 kills per match with 36% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 18 of 59 matches the rating was 1.10 or higher (31%), in 25 it was below 0.90. In 40 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. 5pawnKNIT loses the most ELO in match 1 of the day (−26 ELO, win rate 27%). Improved over the last three months: K/R +0.15, Rating +0.23, ADR +15.0, Headshots +3 pp, Win rate +16 pp. Last 30 days: 21 matches, win rate 38%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.