5op1

Italy
159 matches tracked 25 matches in 30 days
Last updated:

How does 5op1 play?

Rating 0.93 (from 109 matches) K/R 0.67 ADR 72.9 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 46%−5 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 85%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 0.91−0.11 · Ø 1.02 better than 15%
Pistol kills per match 2.2
Knife kills 1 in 159 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 34%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 21%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 4x 4K, 3 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.27).

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 83%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 91%
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, ADR +5.1
= Stayed the same
Headshots at 54%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.68 (at the start 0.63). Slightly below the average (0.73).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −48 ELO
39 matches · 44% win rate
On Ancient −31 ELO
34 matches · 50% win rate
Between 12:00 and 18:00 −108 ELO, win rate 44%
On Thursdays ±0 ELO, win rate 33%

5op1 loses the most ELO in match 2 of the day: −48 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 45 · Inferno

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
42% better than 20%
0.64 better than 11%
69.4 better than 6%
0.90 better than 13%
52% of 92 duels better than 61%
38% of 8 situations right on the average
Ancient34
50% better than 46%
0.71 better than 40%
76.0 better than 28%
0.91 better than 15%
49% of 100 duels better than 39%
38% of 13 situations better than 54%
Anubis33
67% better than 91%
0.69 better than 27%
75.8 better than 24%
1.03 better than 54%
46% of 70 duels better than 23%
50% of 12 situations better than 77%
Dust 216
44% better than 26%
0.60 better than 4%
67.3 better than 3%
0.85-
47% of 49 duels better than 30%
29% of 7 situations better than 25%
Inferno15
40% better than 17%
0.71 right on the average
79.8 better than 52%
1.04-
64% of 39 duels better than 97%
43% of 7 situations better than 65%
Cache8
38% -
0.69 -
67.6 -
0.91-
39% of 28 duels -
0% of 5 situations -
Nuke3
67% -
0.72 -
78.2 -
1.01-
36% of 14 duels -
100% of 2 situations -
Overpass3
100% -
0.57 -
61.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 5op1 plays

Across 159 matches 5op1 averages K/R 0.67 and ADR 72.9; the rating across the 109 rated matches is 0.93. Biggest strength: Headshot rate at 54%, better than 85% of level 8 players. Most room to improve: Damage per round (ADR) at 72.9, better than only 9% of level 8 players. Averages 14.9 kills per match with 54% headshots. The strongest map is Anubis with a 67% win rate in 33 matches. In 27 of 109 matches the rating was 1.10 or higher (25%), in 50 it was below 0.90. In 86 matches with detailed stats: 4 4Ks and 3 aces. Best month by rating: October 2026 at 1.00. 5op1 loses the most ELO in match 2 of the day (−48 ELO, win rate 44%). Improved over the last three months: K/R +0.05, ADR +5.1. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 25 matches, win rate 52%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.