5iqUkraine

Slovakia
On FACEIT since 2019 433 matches tracked 64 matches in 30 days
Last updated:

How does 5iqUkraine play?

Rating 1.07 K/R 0.75 ADR 79.6 from 433 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 433 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (392 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.11+0.08 · Ø 1.03 better than 72%
Pistol kills per match 2.4
Knife kills 2 in 433 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 64x 4K, 6 aces in 392 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 24%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.08, ADR at 79.2, Win rate at 52%, ELO at 2,327
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.79. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 433 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
65 matches · 52% win rate
On Inferno −110 ELO
70 matches · 44% win rate
Between 12:00 and 18:00 +210 ELO, win rate 45%
On Thursdays −32 ELO, win rate 37%

5iqUkraine loses the most ELO on Mirage: −120 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Highest rating in a match: 2.65 · Ancient
  3. Recorded match no. 250 · Inferno
  4. Most kills in a match: 61 · Cache

Maps in detail

from the last 433 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient121
60% better than 76%
0.79 better than 69%
81.3 better than 47%
1.13 better than 77%
57% of 463 duels better than 79%
52% of 99 situations better than 83%
Anubis94
47% better than 32%
0.73 better than 44%
79.3 better than 40%
1.05 better than 55%
45% of 322 duels better than 16%
46% of 70 situations better than 72%
Inferno70
44% better than 19%
0.75 better than 48%
79.5 better than 36%
1.07 right on the average
48% of 261 duels better than 23%
37% of 46 situations better than 47%
Mirage65
52% better than 48%
0.74 better than 46%
79.5 better than 40%
1.04 right on the average
53% of 238 duels better than 60%
38% of 39 situations right on the average
Cache38
53% -
0.72 -
80.2 -
1.01-
51% of 134 duels -
37% of 27 situations -
Nuke36
47% better than 25%
0.72 better than 33%
76.6 better than 25%
1.01 better than 39%
54% of 119 duels better than 63%
37% of 19 situations better than 45%
Dust 26
33% -
0.59 -
62.2 -
0.89-
24% of 21 duels -
20% of 5 situations -
Vertigo3
67% -
0.85 -
85.4 -
1.24-
63% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5iqUkraine plays

Across 433 matches 5iqUkraine averages K/R 0.75, ADR 79.6 and a rating of 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Ancient with a 60% win rate in 121 matches. In 200 of 433 matches the rating was 1.10 or higher (46%), in 132 it was below 0.90. In 392 matches with detailed stats: 64 4Ks and 6 aces. Best month by rating: April 2026 at 1.09. 5iqUkraine loses the most ELO on Mirage (−120 ELO, win rate 52%). Things go best on Ancient (+276 ELO, win rate 60%). Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.08, ADR at 79.2, Win rate at 52%, ELO at 2,327. Last 30 days: 64 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.