5c1on

Russia
100 matches tracked 40 matches in 30 days
Last updated:

How does 5c1on play?

Rating 0.94 K/R 0.66 ADR 75.1 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 100 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 42%−9 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 0.94−0.08 · Ø 1.02 better than 23%
Pistol kills per match 2.0
Knife kills 3 in 100 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 56%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 30%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 6x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 68%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 49%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.09, ADR +4.6
= Stayed the same
ELO at 1,595
▼ Got worse
Headshots −5 pp, Win rate −3 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.69 (at the start 0.61). Slightly below the average (0.73).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −42 ELO
24 matches · 58% win rate

5c1on loses the most ELO on Dust 2: −42 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 31 · Cache
  3. Highest rating in a match: 1.73 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
50% right on the average
0.59 better than 3%
68.6 better than 5%
0.85 better than 5%
38% of 135 duels better than 3%
33% of 30 situations better than 38%
Dust 224
58% better than 77%
0.77 better than 71%
85.0 better than 75%
1.10 better than 79%
48% of 88 duels better than 36%
33% of 12 situations better than 37%
Ancient11
73% -
0.68 -
77.3 -
0.95-
48% of 46 duels -
75% of 4 situations -
Anubis7
71% -
0.67 -
78.4 -
0.91-
44% of 27 duels -
20% of 5 situations -
Cache7
100% -
0.70 -
75.1 -
0.98-
48% of 27 duels -
50% of 2 situations -
Inferno5
20% -
0.58 -
71.5 -
0.81-
35% of 26 duels -
40% of 5 situations -
Nuke5
40% -
0.68 -
75.2 -
0.95-
45% of 20 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5c1on plays

Across 100 matches 5c1on averages K/R 0.66, ADR 75.1 and a rating of 0.94. Most room to improve: Opening duels won at 42%, better than only 3% of level 8 players. Averages 14.7 kills per match with 42% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 29 of 100 matches the rating was 1.10 or higher (29%), in 49 it was below 0.90. In 60 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. 5c1on loses the most ELO on Dust 2 (−42 ELO, win rate 58%). Things go best on Mirage (+29 ELO, win rate 50%). Improved over the last three months: K/R +0.08, Rating +0.09, ADR +4.6. Got weaker: Headshots −5 pp, Win rate −3 pp. Unchanged in recent months: ELO at 1,595. Last 30 days: 40 matches, win rate 63%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.