Sud0-7

USA
On FACEIT since 2025 463 matches tracked 141 matches in 30 days
ELO ▲ 311
2,758
30-day peak: 2,761
Rank NA ▲ 1,005 places
#671
USA #342 in USA
30 days · prev. #1,676 · best #503
Last updated:

How does Sud0-7 play?

Rating 0.94 (from 247 matches) K/R 0.66 ADR 73.4 from 463 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 437 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 28%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (376 matches).

2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.92−0.13 · Ø 1.05 better than 7%
Pistol kills per match 2.7 from the last 437
Knife kills 4 in 437 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 17%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 43x 4K, 3 aces in 376 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 83%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +199
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 73.6, Headshots at 55%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: November 2026 with 0.71. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.75).

Patterns

From the last 437 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −171 ELO
57 matches · 40% win rate
On Dust 2 −52 ELO
106 matches · 47% win rate
Between 12:00 and 18:00 −39 ELO, win rate 39%
On Saturdays −143 ELO, win rate 42%

Sud0-7 loses the most ELO on Ancient: −171 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.34 · Cache

Maps in detail

from the last 437 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
52% better than 43%
0.68 better than 17%
74.4 better than 15%
0.96 better than 19%
45% of 690 duels better than 13%
35% of 75 situations better than 37%
Dust 2106
47% better than 26%
0.68 better than 18%
76.6 better than 24%
0.96 better than 18%
50% of 478 duels better than 37%
39% of 70 situations better than 52%
Anubis66
48% better than 30%
0.65 better than 9%
72.0 better than 8%
0.90 better than 7%
51% of 310 duels better than 43%
50% of 26 situations better than 77%
Ancient57
40% better than 11%
0.63 better than 4%
69.3 better than 3%
0.89 better than 6%
42% of 266 duels better than 7%
40% of 35 situations better than 54%
Cache26
58% right on the average
0.70 better than 17%
74.6 better than 12%
0.99 better than 18%
44% of 140 duels better than 8%
45% of 22 situations better than 65%
Nuke20
55% better than 45%
0.65 better than 8%
72.7 better than 9%
0.91 better than 7%
56% of 107 duels better than 65%
40% of 15 situations right on the average
Inferno17
53% better than 34%
0.63 better than 3%
73.0 better than 6%
0.87 better than 2%
43% of 93 duels better than 4%
17% of 6 situations better than 7%

Compared with players on the same level who have at least 15 matches on the map.

How Sud0-7 plays

Across 463 matches Sud0-7 averages K/R 0.66 and ADR 73.4; the rating across the 247 rated matches is 0.94. Most room to improve: Damage per round (ADR) at 73.4, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 14.6 kills per match with 55% headshots. The strongest map is Cache with a 58% win rate in 26 matches. In 130 of 437 matches the rating was 1.10 or higher (30%), in 203 it was below 0.90. In 376 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: September 2026 at 1.22. Sud0-7 loses the most ELO on Ancient (−171 ELO, win rate 40%). Things go best on Mirage (+167 ELO, win rate 52%). Match no. 3 of the day goes best: 56% win rate, +51 ELO. Improved over the last three months: ELO +199. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 73.6, Headshots at 55%, Win rate at 51%. Last 30 days: 141 matches, win rate 52%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.