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5agie

Belarus
On FACEIT since 2017 206 matches tracked
Last updated:

How does 5agie play?

Rating 0.97 (from 202 matches) K/R 0.68 ADR 74.6 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 202 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 82%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 30%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.99−0.04 · Ø 1.03 better than 34%
Pistol kills per match 3.0
Knife kills 4 in 206 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 23%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 12x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 43%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.10, Rating −0.14, ADR −7.2, Win rate −15 pp, ELO −153

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.53
JunJulAugSepOctNov

Best month: June 2026 with 0.71. Last 3 months: 0.59 (at the start 0.69). Well below the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
47 matches · 40% win rate
Between 12:00 and 18:00 +121 ELO, win rate 44%
On Saturdays +19 ELO, win rate 38%

5agie loses the most ELO from match 5 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Dust 2
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
50% right on the average
0.70 better than 30%
76.4 better than 26%
1.01 better than 43%
53% of 281 duels better than 63%
37% of 49 situations better than 47%
Mirage49
55% better than 63%
0.68 better than 22%
74.8 better than 20%
0.98 better than 32%
49% of 152 duels better than 37%
43% of 28 situations better than 63%
Anubis29
41% better than 16%
0.62 better than 5%
72.6 better than 10%
0.89 better than 8%
39% of 109 duels better than 4%
35% of 20 situations better than 40%
Inferno17
41% better than 13%
0.71 better than 32%
77.8 better than 34%
0.98 better than 25%
51% of 67 duels better than 37%
36% of 11 situations better than 46%
Nuke14
43% -
0.74 -
76.5 -
1.05-
56% of 55 duels -
40% of 10 situations -
Cache12
50% -
0.64 -
71.4 -
0.96-
39% of 46 duels -
44% of 9 situations -
Ancient6
50% -
0.51 -
56.7 -
0.77-
39% of 23 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5agie plays

Across 206 matches 5agie averages K/R 0.68 and ADR 74.6; the rating across the 202 rated matches is 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 46% headshots. The strongest map is Mirage with a 55% win rate in 49 matches. In 67 of 202 matches the rating was 1.10 or higher (33%), in 84 it was below 0.90. In 120 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: June 2026 at 1.04. 5agie loses the most ELO from match 5 of the day (±0 ELO, win rate 40%). Things go best on Dust 2 (+120 ELO, win rate 50%). Match no. 3 of the day goes best: 57% win rate. Got weaker: K/R −0.10, Rating −0.14, ADR −7.2, Win rate −15 pp, ELO −153. Unchanged in recent months: Headshots at 47%. Last 30 days: 3 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.