5896734ZETT4

Argentina
On FACEIT since 2024 259 matches tracked 30 matches in 30 days
ELO ▲ 60
1,881
30-day peak: 1,924
Rank SA ▲ 327 places
#9,168
30 days · prev. #9,495 · best #8,250
Last updated:

How does 5896734ZETT4 play?

Rating 1.07 K/R 0.77 ADR 83.5 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 259 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 88%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.07+0.06 · Ø 1.01 better than 75%
Pistol kills per match 2.8
Knife kills 8 in 259 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 72%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 79%
4Ks and aces 40x 4K, 2 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 93%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, ADR +7.4, Headshots +6 pp
= Stayed the same
Rating at 1.09, ELO at 1,881
▼ Got worse
Win rate −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −265 ELO
84 matches · 43% win rate
In match 4 of the day −191 ELO
37 matches · 38% win rate
On Wednesdays +73 ELO, win rate 39%

5896734ZETT4 loses the most ELO on Mirage: −265 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.36 · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
43% better than 22%
0.76 better than 66%
84.0 better than 71%
1.06 better than 67%
46% of 351 duels better than 25%
43% of 40 situations better than 65%
Dust 249
51% better than 49%
0.79 better than 80%
85.1 better than 77%
1.11 better than 81%
53% of 216 duels better than 67%
45% of 29 situations better than 70%
Nuke30
53% better than 44%
0.73 better than 41%
79.5 better than 42%
1.02 better than 41%
59% of 124 duels better than 85%
52% of 27 situations better than 78%
Inferno28
46% better than 27%
0.77 better than 72%
84.5 better than 71%
1.08 better than 69%
50% of 139 duels better than 43%
28% of 18 situations better than 24%
Ancient25
52% right on the average
0.80 better than 81%
86.8 better than 82%
1.11 better than 83%
52% of 136 duels better than 59%
38% of 13 situations right on the average
Anubis25
48% better than 41%
0.75 better than 62%
80.4 better than 53%
1.04 better than 60%
50% of 119 duels better than 45%
40% of 10 situations better than 53%
Cache15
40% -
0.69 -
78.0 -
0.97-
46% of 74 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5896734ZETT4 plays

Across 259 matches 5896734ZETT4 averages K/R 0.77, ADR 83.5 and a rating of 1.07. Biggest strength: Headshot rate at 56%, better than 88% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 9 players. Averages 16.7 kills per match with 56% headshots. The strongest map is Nuke with a 53% win rate in 30 matches. In 113 of 259 matches the rating was 1.10 or higher (44%), in 89 it was below 0.90. In 201 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. 5896734ZETT4 loses the most ELO on Mirage (−265 ELO, win rate 43%). Things go best on Nuke (+153 ELO, win rate 53%). From match no. 5 of the day on, things go best: 54% win rate, +129 ELO. Improved over the last three months: K/R +0.05, ADR +7.4, Headshots +6 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: Rating at 1.09, ELO at 1,881. Last 30 days: 30 matches, win rate 47%, net ELO −163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.