54CM

Belarus
On FACEIT since 2022 101 matches tracked 60 matches in 30 days
ELO ▲ 44
2,134
30-day peak: 2,242
Rank EU
#170,380
Belarus #4,033 in Belarus
Last updated:

How does 54CM play?

Rating 1.08 K/R 0.76 ADR 78.8 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 101 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
ClutcherAWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 26%+14 pp · Ø 12% better than 94%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 2.9
Knife kills 1 in 101 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 14%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 5x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 27%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +181
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.27, ADR −11.4, Win rate −12 pp

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.73 (at the start 0.90). Just below the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
34 matches · 53% win rate
On Mirage −51 ELO
28 matches · 46% win rate
On Sundays −26 ELO, win rate 38%

54CM loses the most ELO on Dust 2: −73 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 2.81 · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
53% better than 59%
0.79 better than 72%
83.5 better than 62%
1.13 better than 78%
59% of 145 duels better than 87%
36% of 36 situations better than 44%
Mirage28
46% better than 31%
0.80 better than 76%
79.0 better than 41%
1.16 better than 85%
60% of 92 duels better than 92%
48% of 21 situations better than 76%
Ancient10
40% -
0.73 -
72.7 -
1.04-
36% of 28 duels -
40% of 10 situations -
Anubis9
22% -
0.66 -
72.2 -
0.90-
57% of 30 duels -
33% of 6 situations -
Nuke9
44% -
0.67 -
69.0 -
0.91-
48% of 29 duels -
17% of 6 situations -
Cache4
50% -
0.83 -
89.8 -
1.21-
81% of 21 duels -
25% of 4 situations -
Inferno4
75% -
0.90 -
90.7 -
1.28-
38% of 13 duels -
100% of 2 situations -
Aim_cargo3
67% -
0.50 -
66.7 -
0.77-
50% of 76 duels -
50% of 76 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 54CM plays

Across 101 matches 54CM averages K/R 0.76, ADR 78.8 and a rating of 1.08. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 42% headshots. The strongest map is Dust 2 with a 53% win rate in 34 matches. In 43 of 101 matches the rating was 1.10 or higher (43%), in 32 it was below 0.90. In 80 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.30. 54CM loses the most ELO on Dust 2 (−73 ELO, win rate 53%). Improved over the last three months: Headshots +3 pp, ELO +181. Got weaker: K/R −0.17, Rating −0.27, ADR −11.4, Win rate −12 pp. Last 30 days: 60 matches, win rate 50%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.