52member

CN
237 matches tracked 48 matches in 30 days
ELO ▼ 181
2,961
30-day peak: 3,170
Rank EU ▼ 2,842 places
#8,919 #165 in CN
30 days · before #6,077 · best #6,077
Last updated:

How does 52member play?

Rating 1.09 (from 66 matches) K/R 0.80 ADR 85.0 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 66 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 31%−8 pp better than 14%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 6%−5 pp better than 36%
K/D 1.08+0.05 better than 65%
Pistol kills per match 3.3
Knife kills 7 in 237 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 43x 4K, 4 aces in 180 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 1.8−2.3 better than 3%
Enemies flashed per round 0.17−0.13 better than 17%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ADR +6.2, Headshots +3 pp
= Stayed the same
Win rate at 51%
▼ Got worse
ELO −380

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.81 (at the start 0.77).

Patterns

From the last 237 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −175 ELO
68 matches · 41% wins
On Mirage −103 ELO
90 matches · 50% wins
On Mondays −252 ELO, win rate 39%

52member loses the most ELO from match 5 of the day: −175 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
50% better than 42%
0.85 better than 90%
90.4 better than 88%
1.13 better than 78%
55% of 531 duels better than 69%
25% of 51 situations better than 14%
Dust 261
54% better than 58%
0.77 better than 64%
81.6 better than 54%
1.05 better than 53%
52% of 271 duels better than 54%
31% of 16 situations better than 30%
Ancient50
54% better than 56%
0.77 better than 63%
83.2 better than 59%
1.06-
49% of 210 duels better than 37%
26% of 23 situations better than 23%
Cache20
35% -
0.79 -
81.8 -
1.18-
46% of 76 duels -
31% of 13 situations -
Inferno6
67% -
0.78 -
78.1 -
-
46% of 28 duels -
0% of 3 situations -
Anubis5
40% -
0.65 -
69.2 -
0.80-
41% of 32 duels -
0% of 1 situations -
Nuke5
60% -
0.80 -
85.6 -
1.24-
42% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 52member plays

Across 237 matches 52member averages K/R 0.80 and ADR 85.0; the rating across the 66 rated matches is 1.09. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Utility damage per round at 1.8. That is better than only 3% of players on level 10. On average 17.6 kills per match, 61% of them headshots. The strongest map is Ancient with a 54% win rate in 50 matches. In 27 of 66 matches the rating was 1.10 or higher (41%), in 24 it was below 0.90. In 180 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: October 2026 at 1.23. 52member loses the most ELO from match 5 of the day (−175 ELO, win rate 41%). Things go best in match 4 of the day (+116 ELO, win rate 76%). Improved over the last three months: K/R +0.04, ADR +6.2, Headshots +3 pp. Got weaker: ELO −380. Unchanged in recent months: Win rate at 51%. Last 30 days: 48 matches, win rate 48%, ELO balance −140.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.