5267inBuda

Canada
On FACEIT since 2020 147 matches tracked 116 matches in 30 days
Last updated:

How does 5267inBuda play?

Rating 1.20 K/R 0.89 ADR 101.4 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 147 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 3.5
Knife kills 6 in 147 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 93%
3K rounds 6.8%+2.7 pp · Ø 4.1% better than 98%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 38x 4K, 5 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether 5267inBuda is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 130 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOctNov

Best month: June 2026 with 1.10.

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
22 matches · 64% win rate
Between 18:00 and 24:00 −5 ELO, win rate 46%
On Tuesdays −25 ELO, win rate 46%

5267inBuda loses the most ELO on Ancient: −50 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage
  4. Highest rating in a match: 2.57 · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
53% better than 54%
0.92 better than 97%
104.7 better than 99%
1.22 better than 93%
57% of 394 duels better than 81%
36% of 14 situations better than 42%
Dust 223
52% right on the average
0.89 better than 95%
99.6 better than 98%
1.19 better than 88%
58% of 156 duels better than 82%
67% of 6 situations better than 98%
Ancient22
64% better than 86%
0.98 better than 99%
108.7 better than 99%
1.35 better than 99%
55% of 139 duels better than 70%
50% of 12 situations better than 80%
Anubis22
45% better than 26%
0.83 better than 87%
92.8 better than 95%
1.11 better than 75%
51% of 134 duels better than 46%
29% of 14 situations better than 27%
Nuke18
39% better than 9%
0.72 better than 34%
86.2 better than 75%
0.94 better than 16%
40% of 112 duels better than 5%
33% of 9 situations better than 28%
Cache4
75% -
1.25 -
134.9 -
1.82-
67% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5267inBuda plays

Across 147 matches 5267inBuda averages K/R 0.89, ADR 101.4 and a rating of 1.20. Biggest strength: Damage per round (ADR) at 101.4, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 19.9 kills per match with 51% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 81 of 147 matches the rating was 1.10 or higher (55%), in 37 it was below 0.90. In 130 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: June 2026 at 1.53. 5267inBuda loses the most ELO on Ancient (−50 ELO, win rate 64%). Things go best on Mirage (+28 ELO, win rate 53%). Last 30 days: 116 matches, win rate 55%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.