5132miL

Switzerland
On FACEIT since 2016 506 matches tracked 183 matches in 30 days
ELO ▼ 19
2,908
30-day peak: 3,045
Rank EU ▼ 3,076 places
#12,868
Switzerland #93 in Switzerland
30 days · prev. #9,792 · best #7,815
Last updated:

How does 5132miL play?

Rating 0.99 (from 505 matches) K/R 0.72 ADR 81.8 from 506 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (457 matches).

2,750-2,999 ELO

Compared with 12,146 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.07 · Ø 1.05 better than 19%
Pistol kills per match 1.9 from the last 109

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.3%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 31%
3K rounds 3.2%−1.1 pp · Ø 4.3% better than 10%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 75x 4K, 5 aces in 457 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 67%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 34%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +355
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.10, Rating −0.15, ADR −11.6, Win rate −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.70 (at the start 0.80). Clearly below the average (0.75).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −165 ELO
33 matches · 39% win rate
Between 12:00 and 18:00 −104 ELO, win rate 42%

5132miL loses the most ELO on Mirage: −165 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 1.86 · Cache

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
39% better than 6%
0.70 better than 24%
79.9 better than 40%
0.96 better than 19%
44% of 165 duels better than 10%
38% of 13 situations right on the average
Dust 232
53% better than 48%
0.70 better than 25%
82.0 better than 51%
0.95 better than 15%
41% of 186 duels better than 5%
25% of 8 situations better than 16%
Ancient17
59% better than 68%
0.71 better than 27%
85.8 better than 67%
0.91 better than 9%
48% of 116 duels better than 26%
50% of 2 situations better than 78%
Anubis10
70% -
0.71 -
78.4 -
0.99-
39% of 57 duels -
0% of 3 situations -
Cache10
50% -
0.74 -
90.8 -
0.98-
37% of 59 duels -
20% of 5 situations -
Inferno6
67% -
0.78 -
95.0 -
1.06-
57% of 49 duels -
27% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 5132miL plays

Across 506 matches 5132miL averages K/R 0.72 and ADR 81.8; the rating across the 505 rated matches is 0.99. Most room to improve: Opening duels won at 46%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 37 of 109 matches the rating was 1.10 or higher (34%), in 51 it was below 0.90. In 457 matches with detailed stats: 75 4Ks and 5 aces. Best month by rating: July 2026 at 1.13. 5132miL loses the most ELO on Mirage (−165 ELO, win rate 39%). Things go best on Dust 2 (+51 ELO, win rate 53%). Improved over the last three months: ELO +355. Got weaker: K/R −0.10, Rating −0.15, ADR −11.6, Win rate −7 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 183 matches, win rate 53%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.