51241313

South Korea
On FACEIT since 2019 238 matches tracked 125 matches in 30 days
ELO ▲ 225
2,398
30-day peak: 2,442
Rank EU
#78,990
South Korea #1,216 in South Korea
Last updated:

How does 51241313 play?

Rating 1.10 K/R 0.82 ADR 86.3 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 238 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 8% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 3%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 89%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 3.6
Knife kills 3 in 238 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.4%).

2K rounds 16.8%+3.4 pp · Ø 13.4% better than 97%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 78%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 27x 4K, 1 ace in 128 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 1.3−2.9 · Ø 4.2 better than 1%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 2%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +4.0
= Stayed the same
Headshots at 59%, Win rate at 53%
▼ Got worse
ELO −140

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.84 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −133 ELO
134 matches · 47% win rate
On Dust 2 −37 ELO
37 matches · 62% win rate
Between 6:00 and 12:00 −90 ELO, win rate 45%
On Tuesdays −3 ELO, win rate 41%

51241313 loses the most ELO from match 5 of the day: −133 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Nuke
  2. Longest win streak: 10 wins in a row · Vertigo
  3. Recorded match no. 100 · Anubis
  4. Highest rating in a match: 2.51 · Nuke

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
51% better than 46%
0.84 better than 86%
87.9 better than 79%
1.13 better than 78%
58% of 279 duels better than 84%
34% of 35 situations better than 38%
Anubis60
60% better than 73%
0.85 better than 89%
89.3 better than 86%
1.12 better than 74%
56% of 380 duels better than 73%
24% of 37 situations better than 16%
Dust 237
62% better than 85%
0.78 better than 66%
84.1 better than 64%
1.05 right on the average
54% of 174 duels better than 64%
25% of 12 situations better than 15%
Nuke25
52% better than 42%
0.84 better than 81%
84.9 better than 64%
1.13 better than 71%
59% of 132 duels better than 85%
40% of 15 situations better than 55%
Ancient19
58% better than 70%
0.83 better than 84%
82.5 better than 53%
1.08 better than 65%
56% of 105 duels better than 74%
42% of 12 situations better than 61%
Cache19
26% better than 1%
0.79 better than 72%
83.5 better than 65%
1.03 better than 52%
46% of 123 duels better than 28%
0% of 2 situations better than 2%
Inferno10
20% -
0.75 -
79.3 -
0.94-
48% of 48 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 51241313 plays

Across 238 matches 51241313 averages K/R 0.82, ADR 86.3 and a rating of 1.10. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 58% headshots. The strongest map is Dust 2 with a 62% win rate in 37 matches. In 106 of 238 matches the rating was 1.10 or higher (45%), in 68 it was below 0.90. In 128 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: November 2026 at 1.14. 51241313 loses the most ELO from match 5 of the day (−133 ELO, win rate 47%). Things go best in match 1 of the day (+172 ELO, win rate 63%). Match no. 2 of the day goes best: 70% win rate, −30 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.0. Got weaker: ELO −140. Unchanged in recent months: Headshots at 59%, Win rate at 53%. Last 30 days: 125 matches, win rate 53%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.