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50E

USA
On FACEIT since 2020 321 matches tracked 56 matches in 30 days
ELO ▲ 96
2,469
30-day peak: 2,514
Rank NA ▲ 10 places
#1,910
USA #1,461 in USA
30 days · prev. #1,920 · best #1,536
Last updated:

How does 50E play?

Rating 1.04 (from 302 matches) K/R 0.75 ADR 80.7 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 321 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.02−0.02 · Ø 1.04 better than 42%
Pistol kills per match 3.3
Knife kills 4 in 321 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 54%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 71%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 44x 4K, 3 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 45%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 81.7, Win rate at 49%
▼ Got worse
Headshots −3 pp, ELO −89

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −370 ELO
101 matches · 41% win rate
On Ancient −141 ELO
24 matches · 13% win rate
Between 12:00 and 18:00 −106 ELO, win rate 38%
On Tuesdays +70 ELO, win rate 33%

50E loses the most ELO on Mirage: −370 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Anubis
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 12 wins in a row · Dust 2
  4. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
41% better than 12%
0.72 better than 38%
78.4 better than 35%
0.98 better than 30%
50% of 470 duels better than 43%
35% of 62 situations better than 39%
Dust 290
59% better than 75%
0.82 better than 80%
87.9 better than 80%
1.15 better than 80%
59% of 493 duels better than 86%
38% of 60 situations right on the average
Anubis43
51% better than 42%
0.72 better than 37%
77.4 better than 27%
0.98 better than 29%
47% of 197 duels better than 24%
40% of 20 situations better than 57%
Cache30
60% better than 69%
0.80 better than 74%
85.1 better than 70%
1.10 better than 67%
55% of 120 duels better than 66%
46% of 13 situations better than 70%
Inferno29
59% better than 62%
0.72 better than 35%
75.8 better than 16%
1.00 better than 28%
43% of 127 duels better than 8%
30% of 10 situations better than 29%
Ancient24
13% better than 1%
0.69 better than 22%
73.3 better than 13%
0.92 better than 14%
51% of 112 duels better than 46%
69% of 13 situations better than 98%
Nuke3
33% -
0.48 -
54.7 -
0.61-
21% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 50E plays

Across 321 matches 50E averages K/R 0.75 and ADR 80.7; the rating across the 302 rated matches is 1.04. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 51% headshots. The strongest map is Cache with a 60% win rate in 30 matches. In 124 of 321 matches the rating was 1.10 or higher (39%), in 109 it was below 0.90. In 250 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: November 2026 at 1.17. 50E loses the most ELO on Mirage (−370 ELO, win rate 41%). Things go best on Dust 2 (+291 ELO, win rate 59%). Match no. 3 of the day goes best: 54% win rate, +118 ELO. Got weaker: Headshots −3 pp, ELO −89. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 81.7, Win rate at 49%. Last 30 days: 56 matches, win rate 54%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.