50-50
Name history of 50-50
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).
Compared with 7,342 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average34% of 1v1s won and so clearly below the average (41%).
Weapons and aim
Average46% headshots and so well below the average (53%).
Impact
WeaknessExactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.21 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 0.96 (at the start 1.03). Clearly below the average (1.04).
Damage per round (ADR)
Last 3 months: 75.6 (at the start 82.1). Clearly below the average (80.7).
Share of headshot kills
Last 3 months unchanged at 46%. Well below the average (53%).
Matches won (win rate)
Last 3 months unchanged at 56%. Clearly above the average (52%).
Last 3 months: 3,247 (at the start 3,174).
Rounds with first kill
1v1 clutches won
Patterns
From the last 145 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
50-50 loses the most ELO on Anubis: −178 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Dust 2
- Longest win streak: 8 wins in a row · Nuke
- Highest rating in a match: 1.92 · Dust 2
Maps in detail
from the last 145 matchesCompared with players on the same level who have at least 15 matches on the map.
How 50-50 plays
Across 145 matches 50-50 averages K/R 0.69, ADR 78.0 and a rating of 0.99. Most room to improve: Rounds with first kill at 7%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 46% headshots. The strongest map is Dust 2 with a 62% win rate in 47 matches. In 47 of 145 matches the rating was 1.10 or higher (32%), in 67 it was below 0.90. In 88 matches with detailed stats: 13 4Ks and 1 ace. 50-50 loses the most ELO on Anubis (−178 ELO, win rate 49%). Things go best on Dust 2 (+211 ELO, win rate 62%). Match no. 3 of the day goes best: 68% win rate. Improved over the last three months: ELO +73. Got weaker: K/R −0.07, Rating −0.07, ADR −6.5. Unchanged in recent months: Headshots at 46%, Win rate at 56%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.