4pok01

Italy
On FACEIT since 2024 100 matches tracked 43 matches in 30 days
Last updated:

How does 4pok01 play?

Rating 0.96 K/R 0.69 ADR 77.1 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 3.0
Knife kills 11 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 75%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 9%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 11x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 69%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.17, ADR +10.1, Headshots +3 pp, ELO +385
= Stayed the same
Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.63). Just below the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
28 matches · 64% win rate
In match 1 of the day +28 ELO
25 matches · 40% win rate
Between 18:00 and 24:00 +26 ELO, win rate 45%

4pok01 loses the most ELO on Mirage: −53 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 1.88 · Dust 2
  3. Reached level 10 · Cache
  4. Longest win streak: 5 wins in a row · Mirage
  5. Most kills in a match: 31 · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
61% better than 83%
0.70 better than 34%
78.1 better than 37%
1.00 better than 40%
51% of 152 duels right on the average
40% of 15 situations better than 57%
Mirage28
64% better than 89%
0.72 better than 41%
78.8 better than 41%
1.01 better than 44%
44% of 107 duels better than 16%
69% of 16 situations better than 99%
Ancient21
29% better than 1%
0.66 better than 13%
75.9 better than 21%
0.87 better than 6%
49% of 93 duels better than 37%
0% of 8 situations better than 1%
Anubis7
43% -
0.71 -
76.3 -
0.94-
50% of 28 duels -
17% of 6 situations -
Inferno5
20% -
0.60 -
68.7 -
0.81-
53% of 30 duels -
50% of 2 situations -
Cache3
0% -
0.61 -
71.9 -
0.82-
36% of 11 duels -
-
Nuke3
67% -
0.81 -
82.2 -
1.09-
62% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4pok01 plays

Across 100 matches 4pok01 averages K/R 0.69, ADR 77.1 and a rating of 0.96. Most room to improve: 3K rounds at 2.9%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 46% headshots. The strongest map is Mirage with a 64% win rate in 28 matches. In 26 of 100 matches the rating was 1.10 or higher (26%), in 44 it was below 0.90. In 90 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: November 2026 at 1.11. 4pok01 loses the most ELO on Mirage (−53 ELO, win rate 64%). Things go best on Dust 2 (+56 ELO, win rate 61%). From match no. 5 of the day on, things go best: 56% win rate. Improved over the last three months: K/R +0.10, Rating +0.17, ADR +10.1, Headshots +3 pp, ELO +385. Unchanged in recent months: Win rate at 51%. Last 30 days: 43 matches, win rate 58%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.