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4our2

Ukraine
On FACEIT since 2022 318 matches tracked 87 matches in 30 days
Last updated:

How does 4our2 play?

Rating 0.95 (from 295 matches) K/R 0.69 ADR 76.5 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 295 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 33%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.01).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 0.94−0.07 · Ø 1.01 better than 23%
Pistol kills per match 2.8
Zeus kills1 in 317 matches
Knife kills 4 in 317 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.3%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 22%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.1−0.2 · Ø 2.3 better than 35%
4Ks and aces 36x 4K, 3 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 66%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 91%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, Rating +0.17, ADR +7.7, Headshots +2 pp, ELO +427
= Stayed the same
Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.63). Right on the average (0.73).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −104 ELO
54 matches · 46% win rate
In match 4 of the day −75 ELO
41 matches · 37% win rate
On Wednesdays −38 ELO, win rate 44%

4our2 loses the most ELO on Mirage: −104 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 2.05 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis72
54% better than 59%
0.64 better than 10%
72.8 better than 13%
0.90 better than 14%
44% of 320 duels better than 17%
33% of 39 situations better than 36%
Dust 269
52% better than 55%
0.71 better than 40%
78.0 better than 38%
1.01 right on the average
49% of 264 duels better than 41%
45% of 44 situations better than 72%
Ancient61
54% better than 64%
0.70 better than 34%
79.3 better than 46%
0.94 better than 27%
51% of 277 duels right on the average
39% of 36 situations better than 49%
Mirage54
46% better than 32%
0.72 better than 46%
77.7 better than 37%
0.99 better than 42%
46% of 269 duels better than 25%
33% of 30 situations better than 37%
Nuke27
33% better than 5%
0.61 better than 5%
70.1 better than 8%
0.82 better than 4%
39% of 85 duels better than 4%
15% of 13 situations better than 7%
Inferno16
63% better than 80%
0.69 better than 34%
78.8 better than 44%
0.92 better than 21%
55% of 71 duels better than 72%
27% of 11 situations better than 23%
Cache12
25% -
0.73 -
73.2 -
1.04-
44% of 41 duels -
38% of 8 situations -
Vertigo4
75% -
0.81 -
95.5 -
1.10-
52% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4our2 plays

Across 317 matches 4our2 averages K/R 0.69 and ADR 76.5; the rating across the 295 rated matches is 0.95. Most room to improve: Rating at 0.95, better than only 23% of level 8 players. Averages 15.2 kills per match with 44% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 97 of 295 matches the rating was 1.10 or higher (33%), in 140 it was below 0.90. In 248 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. 4our2 loses the most ELO on Mirage (−104 ELO, win rate 46%). Things go best on Dust 2 (+277 ELO, win rate 52%). Match no. 2 of the day goes best: 55% win rate, +231 ELO. Improved over the last three months: K/R +0.10, Rating +0.17, ADR +7.7, Headshots +2 pp, ELO +427. Unchanged in recent months: Win rate at 50%. Last 30 days: 87 matches, win rate 55%, net ELO +450.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.