4nusPrepared

South Korea
On FACEIT since 2014 223 matches tracked 27 matches in 30 days
ELO ▲ 424
2,721
30-day peak: 2,721
Rank EU
#25,910
South Korea #472 in South Korea
Last updated:

How does 4nusPrepared play?

Rating 0.99 K/R 0.71 ADR 76.8 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 223 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 75%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 85%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 0.98−0.06 · Ø 1.04 better than 23%
Pistol kills per match 2.9
Knife kills 1 in 223 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 16%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 25x 4K, 4 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 72%+1 pp · Ø 71% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.14, Rating +0.20, ADR +14.2, Win rate +13 pp, ELO +340
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.97
JunJulAugSepOctNov

Best month: November 2026 with 0.97. Last 3 months: 0.82 (at the start 0.68). Clearly above the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −94 ELO
60 matches · 50% win rate
On Ancient −30 ELO
40 matches · 35% win rate
On Sundays ±0 ELO, win rate 37%

4nusPrepared loses the most ELO on Dust 2: −94 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Mirage
  2. Highest rating in a match: 3.01 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
63% better than 87%
0.73 better than 41%
77.7 better than 31%
1.04 right on the average
47% of 266 duels better than 24%
50% of 42 situations better than 83%
Dust 260
50% better than 40%
0.69 better than 22%
75.1 better than 18%
0.97 better than 21%
45% of 241 duels better than 16%
33% of 30 situations better than 37%
Ancient40
35% better than 5%
0.70 better than 25%
74.8 better than 14%
0.95 better than 18%
47% of 173 duels better than 23%
40% of 30 situations better than 55%
Anubis37
43% better than 16%
0.70 better than 27%
77.9 better than 30%
0.97 better than 23%
42% of 166 duels better than 6%
33% of 24 situations better than 36%
Inferno19
53% better than 42%
0.74 better than 34%
82.1 better than 36%
1.04 better than 31%
56% of 79 duels better than 59%
36% of 11 situations better than 41%
Nuke3
33% -
0.65 -
71.8 -
0.84-
42% of 12 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4nusPrepared plays

Across 223 matches 4nusPrepared averages K/R 0.71, ADR 76.8 and a rating of 0.99. Biggest strength: Headshot rate at 57%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 57% headshots. The strongest map is Mirage with a 63% win rate in 64 matches. In 77 of 223 matches the rating was 1.10 or higher (35%), in 91 it was below 0.90. In 148 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: November 2026 at 1.37. 4nusPrepared loses the most ELO on Dust 2 (−94 ELO, win rate 50%). Things go best on Mirage (+175 ELO, win rate 63%). From match no. 5 of the day on, things go best: 58% win rate, +1 ELO. Improved over the last three months: K/R +0.14, Rating +0.20, ADR +14.2, Win rate +13 pp, ELO +340. Got weaker: Headshots −2 pp. Last 30 days: 27 matches, win rate 85%, net ELO +148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.