4leeee

Falkland Islands
On FACEIT since 2025 303 matches tracked 109 matches in 30 days
Last updated:

How does 4leeee play?

Rating 0.93 K/R 0.68 ADR 77.1 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 303 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 32%
better than most on level 4 about average weaker than most
Level 4

Compared with 889 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−5 pp · Ø 49% better than 19%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 50%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 48%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (43%).

Headshot rate 47%+4 pp · Ø 43% better than 74%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.90−0.06 · Ø 0.96 better than 32%
Pistol kills per match 2.4
Knife kills 13 in 303 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just above the average (3.7%).

2K rounds 12.0%−0.6 pp · Ø 12.6% better than 37%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 69%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 46x 4K, 4 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.24).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.0+1.2 · Ø 3.8 better than 76%
Enemies flashed per round 0.39+0.15 · Ø 0.24 better than 84%
Deaths per round 76%+3 pp · Ø 73% better than 24%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 77.0, First kills at 10%
▼ Got worse
Headshots −2 pp, Win rate −11 pp, ELO −135, Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.68 (at the start 0.67). Just below the average (0.70).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −46 ELO
41 matches · 37% win rate
On Anubis −39 ELO
22 matches · 41% win rate
On Wednesdays +36 ELO, win rate 46%

4leeee loses the most ELO in match 3 of the day: −46 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 9 wins in a row · Inferno
  3. Highest rating in a match: 2.38 · Nuke

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
53% better than 65%
0.72 better than 66%
80.3 better than 69%
0.98 better than 61%
47% of 527 duels better than 44%
33% of 42 situations better than 38%
Mirage86
56% better than 74%
0.66 better than 34%
75.9 better than 45%
0.93 better than 40%
44% of 419 duels better than 26%
40% of 42 situations better than 60%
Nuke27
63% better than 79%
0.69 better than 40%
75.7 better than 42%
0.95 better than 40%
50% of 133 duels better than 54%
36% of 11 situations better than 43%
Ancient24
38% better than 14%
0.66 better than 32%
72.0 better than 22%
0.86 better than 19%
41% of 130 duels better than 16%
55% of 11 situations better than 86%
Anubis22
41% better than 24%
0.65 better than 24%
77.7 better than 48%
0.89 better than 25%
39% of 129 duels better than 7%
40% of 10 situations better than 57%
Cache21
52% better than 35%
0.67 better than 25%
77.7 better than 37%
0.93 better than 22%
43% of 99 duels better than 15%
18% of 11 situations better than 4%
Inferno15
47% better than 42%
0.59 better than 12%
71.6 better than 25%
0.79 better than 7%
38% of 78 duels better than 8%
-

Compared with players on the same level who have at least 15 matches on the map.

How 4leeee plays

Across 303 matches 4leeee averages K/R 0.68, ADR 77.1 and a rating of 0.93. Biggest strength: Utility damage per round at 5.0, better than 76% of level 4 players. Most room to improve: Opening duels won at 44%, better than only 19% of level 4 players. Averages 15.0 kills per match with 47% headshots. The strongest map is Nuke with a 63% win rate in 27 matches. In 89 of 303 matches the rating was 1.10 or higher (29%), in 153 it was below 0.90. In 303 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: November 2026 at 1.04. 4leeee loses the most ELO in match 3 of the day (−46 ELO, win rate 37%). Things go best on Mirage (+177 ELO, win rate 56%). Match no. 4 of the day goes best: 63% win rate, +98 ELO. Got weaker: Headshots −2 pp, Win rate −11 pp, ELO −135, Clutch 1v1 −5 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 77.0, First kills at 10%. Last 30 days: 109 matches, win rate 48%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.