4j4x

Bhutan
On FACEIT since 2019 73 matches tracked
Last updated:

How does 4j4x play?

Rating 1.13 K/R 0.80 ADR 87.1 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 73 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 29% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 2%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.16+0.15 · Ø 1.01 better than 92%
Pistol kills per match 3.2
Knife kills 6 in 73 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (13.1%).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 90%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 88%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 3x 4K, 2 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 25%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.10
= Stayed the same
ADR at 89.1, Headshots at 58%, Win rate at 50%
▼ Got worse
Nothing clear

Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.84 (at the start 0.79). Well above the average (0.73).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
25 matches · 40% win rate

4j4x loses the most ELO on Mirage: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 1.76 · Ancient
  3. Most kills in a match: 31 · Cache

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
40% better than 13%
0.75 better than 61%
83.4 better than 68%
1.04 better than 60%
53% of 128 duels better than 64%
14% of 21 situations better than 3%
Dust 222
59% better than 78%
0.87 better than 95%
92.1 better than 94%
1.24 better than 96%
62% of 93 duels better than 95%
20% of 10 situations better than 9%
Anubis9
56% -
0.66 -
76.3 -
0.98-
38% of 34 duels -
38% of 8 situations -
Inferno6
33% -
0.88 -
88.0 -
1.16-
58% of 24 duels -
50% of 6 situations -
Cache4
75% -
0.94 -
97.5 -
1.36-
63% of 16 duels -
33% of 3 situations -
Nuke4
25% -
0.80 -
89.9 -
1.10-
59% of 22 duels -
0% of 3 situations -
Ancient3
67% -
0.88 -
96.8 -
1.23-
55% of 11 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4j4x plays

Across 73 matches 4j4x averages K/R 0.80, ADR 87.1 and a rating of 1.13. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 9 players. Averages 17.5 kills per match with 58% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 39 of 73 matches the rating was 1.10 or higher (53%), in 17 it was below 0.90. In 30 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: October 2026 at 1.20. 4j4x loses the most ELO on Mirage (−25 ELO, win rate 40%). Things go best from match 5 of the day (+1 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +1 ELO. Improved over the last three months: K/R +0.05, Rating +0.10. Unchanged in recent months: ADR at 89.1, Headshots at 58%, Win rate at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.