4ima

Estonia
On FACEIT since 2026 330 matches tracked 121 matches in 30 days
ELO ▲ 47
2,125
30-day peak: 2,264
Rank EU
#176,950
Estonia #1,585 in Estonia
Last updated:

How does 4ima play?

Rating 0.94 K/R 0.69 ADR 78.7 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 330 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 3.0
Zeus kills8 in 330 matches
Knife kills 22 in 330 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 27%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 31%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 47x 4K, 2 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 75%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +709
= Stayed the same
K/R at 0.69, Rating at 0.94, ADR at 79.1, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: June 2026 with 0.73. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
72 matches · 46% win rate
On Mirage −12 ELO
111 matches · 46% win rate
Between 12:00 and 18:00 +65 ELO, win rate 44%
On Mondays +31 ELO, win rate 35%

4ima loses the most ELO on Dust 2: −56 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Reached level 10 · Anubis
  4. Longest win streak: 9 wins in a row · Dust 2
  5. Highest rating in a match: 2.20 · Ancient

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
46% better than 29%
0.68 better than 21%
78.6 better than 37%
0.93 better than 17%
47% of 621 duels better than 26%
35% of 63 situations better than 43%
Dust 272
46% better than 33%
0.68 better than 21%
76.7 better than 28%
0.94 better than 19%
47% of 332 duels better than 26%
39% of 46 situations better than 54%
Anubis61
56% better than 64%
0.70 better than 29%
81.2 better than 52%
0.97 better than 27%
45% of 326 duels better than 16%
50% of 24 situations better than 77%
Nuke37
54% better than 46%
0.66 better than 12%
76.8 better than 25%
0.90 better than 9%
43% of 177 duels better than 12%
25% of 16 situations better than 16%
Ancient36
53% right on the average
0.70 better than 28%
80.5 better than 42%
0.95 better than 23%
46% of 182 duels better than 20%
28% of 18 situations better than 27%
Cache9
67% -
0.77 -
87.9 -
1.08-
40% of 42 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4ima plays

Across 330 matches 4ima averages K/R 0.69, ADR 78.7 and a rating of 0.94. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 47% headshots. The strongest map is Anubis with a 56% win rate in 61 matches. In 99 of 330 matches the rating was 1.10 or higher (30%), in 166 it was below 0.90. In 291 matches with detailed stats: 47 4Ks and 2 aces. Best month by rating: November 2026 at 0.98. 4ima loses the most ELO on Dust 2 (−56 ELO, win rate 46%). Things go best on Anubis (+54 ELO, win rate 56%). Match no. 2 of the day goes best: 59% win rate, +6 ELO. Improved over the last three months: Win rate +5 pp, ELO +709. Unchanged in recent months: K/R at 0.69, Rating at 0.94, ADR at 79.1, Headshots at 47%. Last 30 days: 121 matches, win rate 50%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.