4fingerflix

KR
149 matches tracked 21 matches in 30 days
ELO ▲ 142
2,351
30-day peak: 2,351
Rank NA ▲ 1,189 places
#2,588 #28 in KR
30 days · before #3,777 · best #2,296
Last updated:

How does 4fingerflix play?

Rating 1.11 (from 72 matches) K/R 0.83 ADR 89.7 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 72 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Opening

Average
The first duels of the round
Rounds with first kill 17%+6 pp better than 99%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+5 pp better than 83%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 15%+4 pp better than 72%
K/D 1.11+0.07 better than 74%
Pistol kills per match 3.6
Knife kills 5 in 144 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+1.7 pp better than 84%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 22x 4K, 2 aces in 69 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.20−0.10 better than 23%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, Win rate +3 pp
= Stayed the same
K/R at 0.82, Rating at 1.11, ADR at 88.8
▼ Got worse
ELO −127

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.82 (at the start 0.83).

Patterns

From the last 144 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −135 ELO
48 matches · 29% wins
On Dust 2 −110 ELO
39 matches · 36% wins
Between 0:00 and 6:00 −150 ELO, win rate 38%
On Wednesdays −56 ELO, win rate 35%

4fingerflix loses the most ELO in match 1 of the day: −135 ELO, 29% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 40 · Cache

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
36% better than 7%
0.82 better than 83%
89.3 better than 85%
1.16 better than 84%
55% of 248 duels better than 70%
33% of 18 situations better than 36%
Mirage39
44% better than 19%
0.81 better than 78%
89.6 better than 85%
0.93 better than 14%
56% of 241 duels better than 75%
35% of 23 situations better than 40%
Ancient23
70% better than 93%
0.92 better than 98%
97.9 better than 98%
1.34 better than 99%
58% of 144 duels better than 83%
40% of 10 situations better than 55%
Anubis20
45% better than 25%
0.76 better than 58%
83.4 better than 64%
0.98-
54% of 119 duels better than 61%
42% of 12 situations better than 59%
Nuke8
50% -
0.88 -
93.0 -
1.16-
48% of 40 duels -
67% of 3 situations -
Cache7
14% -
0.87 -
92.3 -
1.00-
51% of 37 duels -
0% of 1 situations -
Inferno7
14% -
0.77 -
82.3 -
1.09-
43% of 46 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4fingerflix plays

Across 144 matches 4fingerflix averages K/R 0.83 and ADR 89.7; the rating across the 72 rated matches is 1.11. Biggest strength: Rounds with first kill at 17%. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 18.5 kills per match, 55% of them headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 36 of 72 matches the rating was 1.10 or higher (50%), in 21 it was below 0.90. In 69 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.28. 4fingerflix loses the most ELO in match 1 of the day (−135 ELO, win rate 29%). Things go best on Anubis (+10 ELO, win rate 45%). Improved over the last three months: Headshots +4 pp, Win rate +3 pp. Got weaker: ELO −127. Unchanged in recent months: K/R at 0.82, Rating at 1.11, ADR at 88.8. Last 30 days: 21 matches, win rate 57%, ELO balance −21.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.